My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Balloon Giant Skeleton
Giant Snowball
Bats Clone Witch Balloon
Zap
Bats Clone Witch Balloon
Barbarian Barrel
Wizard Clone Witch Giant Skeleton
The Log
Mini P.E.K.K.A Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Clone Witch Balloon Giant Skeleton
Fireball
Wizard Clone Witch Balloon
Poison
Bats Wizard Clone Witch Balloon
Lightning
Mini P.E.K.K.A Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Clone Mini P.E.K.K.A Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Clone Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Mini P.E.K.K.A Rage Clone
Mini P.E.K.K.A
Bats Wizard Rage Giant Skeleton
Wizard
Mini P.E.K.K.A Rage Balloon Giant Skeleton
Rage
Witch Balloon Bats Mini P.E.K.K.A Wizard Giant Skeleton
Clone
Balloon Giant Skeleton Bats Witch
Witch
Rage Clone Giant Skeleton
Balloon
Bats Rage Clone Wizard Giant Skeleton
Giant Skeleton
Bats Clone Mini P.E.K.K.A Wizard Rage Witch Balloon

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bats Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton
Rage
Clone
Witch
Mini P.E.K.K.A Giant Skeleton
Balloon
Giant Skeleton
Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A Witch Bats Giant Skeleton
Mini P.E.K.K.A Witch Bats
Mini P.E.K.K.A Giant Skeleton
Bats
Bats Wizard Witch
Giant Skeleton
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton
Bats Witch Wizard Giant Skeleton
Bats Wizard Witch
Mini P.E.K.K.A Bats Wizard Witch Giant Skeleton
Wizard Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Witch
Bats Wizard Witch
Wizard Witch Bats Giant Skeleton
Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Wizard
Giant Skeleton Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Bats
Giant Skeleton Mini P.E.K.K.A Witch
Wizard Bats Witch
Mini P.E.K.K.A Bats Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Bats Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Witch
Wizard Witch
Witch Bats Mini P.E.K.K.A Giant Skeleton
Bats Mini P.E.K.K.A Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Mini P.E.K.K.A
Wizard
Wizard
Wizard Witch
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Giant Skeleton
Wizard
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Wizard
Giant Skeleton
Wizard
Bats Witch
Wizard Witch
Mini P.E.K.K.A Wizard
Wizard
Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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