My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Bandit Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Ram Rider
Fireball
Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Ram Rider
Poison
Wizard Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Ram Rider
Rocket
Wizard Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Electro Wizard Inferno Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Electro Wizard Magic Archer Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A Bandit Ram Rider Mega Knight
Bandit
Wizard Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Bandit Magic Archer Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Ram Rider Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Ram Rider
Magic Archer Mini P.E.K.K.A Wizard Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Wizard Bandit Electro Wizard Magic Archer Ram Rider

Defense Synergies 1 17

Mini P.E.K.K.A
Electro Wizard Wizard Magic Archer Ram Rider
Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Bandit
Wizard Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Wizard Bandit Inferno Dragon Magic Archer Ram Rider Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Magic Archer
Mini P.E.K.K.A Bandit Electro Wizard Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Bandit Electro Wizard Magic Archer
Mega Knight
Wizard Bandit Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Mega Knight
Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Ram Rider Wizard Magic Archer
Bandit Electro Wizard Magic Archer Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Electro Wizard Wizard Bandit Magic Archer Ram Rider Mega Knight
Inferno Dragon Wizard Electro Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Mega Knight Wizard Bandit Electro Wizard Ram Rider
Wizard Mega Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon Ram Rider Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Wizard Bandit Electro Wizard Magic Archer Ram Rider
Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Ram Rider Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Wizard Mega Knight Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Wizard Inferno Dragon Magic Archer Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Bandit Electro Wizard Ram Rider
Mini P.E.K.K.A Bandit Inferno Dragon Ram Rider Mega Knight
Wizard Electro Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Bandit Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Wizard Mega Knight Mini P.E.K.K.A Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard Bandit Ram Rider
Wizard Magic Archer Mega Knight
Electro Wizard Mini P.E.K.K.A Inferno Dragon Magic Archer
Mega Knight Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Bandit Electro Wizard Magic Archer Ram Rider
Bandit Magic Archer
Wizard Magic Archer Mega Knight
Wizard Magic Archer Ram Rider
Wizard Magic Archer
Wizard Magic Archer Ram Rider
Wizard Bandit Ram Rider
Mini P.E.K.K.A Electro Wizard
Wizard Bandit Electro Wizard Magic Archer Ram Rider
Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Wizard Bandit Magic Archer
Magic Archer Wizard Bandit Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit Electro Wizard Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Wizard Magic Archer Mega Knight
Inferno Dragon
Wizard Bandit Electro Wizard Magic Archer Ram Rider
Wizard Bandit Magic Archer Ram Rider Mega Knight
Bandit Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard Magic Archer
Electro Wizard Bandit Magic Archer
Wizard Electro Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Bandit Electro Wizard Magic Archer Mega Knight

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