My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Sparky
Giant Snowball
Witch Balloon Inferno Dragon
Zap
Witch Balloon Inferno Dragon Sparky
Barbarian Barrel
Witch Electro Wizard Sparky
The Log
Mini P.E.K.K.A Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Balloon P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Fireball
Witch Balloon Electro Wizard Inferno Dragon Sparky
Poison
Witch Balloon Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Witch Balloon Electro Wizard Inferno Dragon Sparky
Rocket
Witch Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Electro Wizard Inferno Dragon Witch Balloon Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Electro Wizard Inferno Dragon Witch

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Electro Wizard Mega Knight
Witch
P.E.K.K.A Mega Knight
Balloon
Electro Wizard Sparky Mega Knight
P.E.K.K.A
Electro Wizard Witch
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Balloon Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Mini P.E.K.K.A Balloon Electro Wizard
Mega Knight
Inferno Dragon Mini P.E.K.K.A Witch Balloon Electro Wizard

Defense Synergies 1 7

Mini P.E.K.K.A
Electro Wizard Witch
Witch
Mini P.E.K.K.A Electro Wizard Mega Knight
Balloon
P.E.K.K.A
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Sparky
Mega Knight
Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Sparky Mega Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Witch
P.E.K.K.A Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Witch Electro Wizard Mega Knight
Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Witch Electro Wizard
Sparky Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Mega Knight Witch Electro Wizard
Witch Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch P.E.K.K.A Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Witch Inferno Dragon Sparky Mega Knight
Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Inferno Dragon Sparky
P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Witch Inferno Dragon Sparky
Witch P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Mega Knight Mini P.E.K.K.A Witch Sparky
P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Witch Sparky
Witch Sparky Mega Knight
Witch Electro Wizard Sparky Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Sparky
Sparky Mega Knight
Witch
Witch Sparky
Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Sparky
Sparky
Sparky
Witch Sparky
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Witch Mega Knight
Sparky Mega Knight
Sparky
Witch Sparky Mega Knight
Witch Inferno Dragon
Witch Electro Wizard Sparky
Witch Sparky Mega Knight
Sparky
Witch Electro Wizard Sparky
Electro Wizard Witch
Mini P.E.K.K.A Sparky
Sparky Mega Knight
Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Electro Wizard Witch
Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Wizard Sparky Mega Knight

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