My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack Little Prince
Zap
Bandit Inferno Dragon Little Prince
Barbarian Barrel
Valkyrie Wizard Bandit Electro Wizard Lumberjack Little Prince
The Log
Mini P.E.K.K.A Bandit Lumberjack Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Little Prince
Fireball
Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Little Prince
Poison
Wizard Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Little Prince
Rocket
Valkyrie Wizard Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Little Prince Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bandit Little Prince Mini P.E.K.K.A Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Electro Wizard Lumberjack Little Prince
Valkyrie
Lumberjack Mini P.E.K.K.A Wizard Bandit Electro Wizard Little Prince
Wizard
Mini P.E.K.K.A Valkyrie Bandit Lumberjack
Bandit
Valkyrie Wizard Electro Wizard Lumberjack Little Prince
Electro Wizard
Mini P.E.K.K.A Valkyrie Bandit Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Mini P.E.K.K.A Wizard Bandit Electro Wizard
Little Prince
Mini P.E.K.K.A Valkyrie Bandit

Defense Synergies 1 17

Mini P.E.K.K.A
Electro Wizard Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard Bandit Electro Wizard Lumberjack Little Prince
Wizard
Mini P.E.K.K.A Valkyrie Bandit Electro Wizard Lumberjack
Bandit
Valkyrie Wizard Electro Wizard Lumberjack Little Prince
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Bandit Inferno Dragon Lumberjack Little Prince
Inferno Dragon
Electro Wizard
Lumberjack
Valkyrie Wizard Bandit Electro Wizard Little Prince
Little Prince
Valkyrie Bandit Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Lumberjack Valkyrie Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Bandit Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Wizard Little Prince
Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Valkyrie Bandit Electro Wizard Lumberjack Little Prince
Valkyrie Electro Wizard Wizard Bandit Lumberjack
Inferno Dragon Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Valkyrie Wizard Bandit Electro Wizard Lumberjack Little Prince
Valkyrie Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Little Prince
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Valkyrie Wizard Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Lumberjack
Bandit Lumberjack Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Lumberjack Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Bandit Inferno Dragon Lumberjack
Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
Electro Wizard Mini P.E.K.K.A Valkyrie Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie Inferno Dragon Lumberjack Little Prince
Valkyrie Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit Electro Wizard
Bandit
Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard Bandit
Mini P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Bandit Electro Wizard
Wizard
Bandit
Bandit
Wizard Bandit
Wizard Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit Electro Wizard
Valkyrie Wizard Little Prince
Wizard
Valkyrie Wizard Little Prince
Inferno Dragon
Wizard Bandit Electro Wizard
Wizard Bandit
Bandit
Wizard Electro Wizard Little Prince
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Bandit
Electro Wizard
Wizard
Electro Wizard Bandit
Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Lumberjack
Wizard
Electro Wizard
Electro Wizard
Bandit Electro Wizard Little Prince

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