My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Phoenix Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Prince Phoenix Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Phoenix Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix Sparky
Giant Snowball
Witch
Zap
Witch Prince Sparky
Barbarian Barrel
Hunter Witch Sparky
The Log
Mini P.E.K.K.A Hunter Witch Prince Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hunter Witch Prince Sparky
Fireball
Hunter Witch Sparky
Poison
Hunter Witch Phoenix Sparky
Lightning
Mini P.E.K.K.A Hunter Witch Prince Phoenix Sparky Archer Queen
Rocket
Hunter Witch Prince Phoenix Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mini P.E.K.K.A Hunter Phoenix Witch Prince Archer Queen Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Mini P.E.K.K.A Hunter Phoenix

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Tornado Hunter
Tornado
Sparky Mini P.E.K.K.A Hunter Witch
Hunter
Mini P.E.K.K.A Tornado Prince Sparky
Witch
Tornado Prince
Prince
Hunter Witch
Phoenix
Sparky
Mini P.E.K.K.A Tornado Hunter Archer Queen
Archer Queen
Sparky

Defense Synergies 1 9

Mini P.E.K.K.A
Tornado Hunter Witch
Tornado
Sparky Mini P.E.K.K.A Hunter Witch Prince Sparky
Hunter
Mini P.E.K.K.A Tornado Prince
Witch
Mini P.E.K.K.A Tornado Prince
Prince
Tornado Hunter Witch
Phoenix
Sparky
Tornado Tornado
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Mini P.E.K.K.A Hunter Sparky Witch Prince Phoenix
Mini P.E.K.K.A Tornado Hunter Witch Prince Sparky
Mini P.E.K.K.A Hunter Witch Prince Sparky Phoenix
Mini P.E.K.K.A Tornado Prince Sparky
Tornado Hunter
Tornado Hunter Witch Phoenix
Phoenix Sparky
Mini P.E.K.K.A Hunter Witch Sparky Tornado Prince Phoenix Archer Queen
Tornado Mini P.E.K.K.A Hunter Prince Phoenix Sparky
Witch Tornado Hunter
Hunter Tornado Witch Phoenix
Mini P.E.K.K.A Hunter Prince Sparky Witch
Sparky Mini P.E.K.K.A Tornado Hunter Witch Prince
Mini P.E.K.K.A Sparky Hunter Prince Phoenix
Tornado Mini P.E.K.K.A Hunter Prince Sparky
Sparky Mini P.E.K.K.A Tornado Hunter Witch Prince
Tornado Hunter Witch Prince
Tornado Hunter Witch
Mini P.E.K.K.A Sparky Tornado Hunter Prince Phoenix
Mini P.E.K.K.A Hunter Witch Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Prince Sparky
Mini P.E.K.K.A Hunter Prince Phoenix
Mini P.E.K.K.A Hunter Witch Prince Sparky
Mini P.E.K.K.A Hunter Prince Tornado Phoenix Sparky
Mini P.E.K.K.A Hunter Witch Prince Phoenix Sparky
Tornado Hunter Witch
Mini P.E.K.K.A Prince Sparky Hunter Witch Phoenix
Mini P.E.K.K.A Hunter Prince Phoenix Sparky
Mini P.E.K.K.A Tornado Witch Prince Phoenix Sparky
Witch Phoenix Sparky
Mini P.E.K.K.A Hunter Witch Prince Phoenix Sparky
Tornado Prince Phoenix Archer Queen
Mini P.E.K.K.A Prince Hunter Witch Sparky
Witch Sparky
Witch Phoenix Sparky Mini P.E.K.K.A Tornado Hunter Prince Archer Queen
Mini P.E.K.K.A Hunter Witch Phoenix Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Sparky
Prince Sparky
Sparky
Tornado Hunter Witch
Tornado Witch Sparky
Tornado Hunter
Tornado
Mini P.E.K.K.A Tornado Prince Sparky
Tornado Prince Sparky
Tornado Archer Queen
Hunter Sparky
Prince Sparky
Hunter Witch Sparky
Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Hunter Prince Sparky
Tornado Witch
Prince Sparky
Tornado
Tornado Prince Sparky
Tornado Hunter Witch Sparky
Witch
Tornado Hunter Witch Sparky
Tornado Witch Prince Sparky
Tornado Sparky
Tornado Hunter Witch Sparky
Witch
Mini P.E.K.K.A Sparky
Hunter Sparky
Sparky
Prince Sparky
Sparky
Witch Prince
Tornado Hunter Witch Archer Queen
Mini P.E.K.K.A Hunter Prince Sparky
Tornado Sparky Archer Queen
Prince Sparky Archer Queen
Tornado Witch Sparky Archer Queen
Tornado Witch Archer Queen
Tornado Witch Prince Sparky Archer Queen

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