My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Bomb Tower
The Log
Spear Goblins Mini P.E.K.K.A
Earthquake
Spear Goblins Bomb Tower
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A
Fireball
Bomb Tower
Poison
Spear Goblins Bats Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Arrows Fireball Mini P.E.K.K.A Bomb Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Arrows

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A
Bats
Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A
Fireball
Arrows The Log
Mini P.E.K.K.A
Spear Goblins Bats Arrows The Log
Bomb Tower
Rocket
The Log
Fireball Mini P.E.K.K.A

Defense Synergies 3 15

Spear Goblins
Bats Arrows Mini P.E.K.K.A Bomb Tower The Log
Bats
Spear Goblins Mini P.E.K.K.A Bomb Tower The Log
Arrows
Spear Goblins Fireball Mini P.E.K.K.A Bomb Tower
Fireball
The Log Arrows Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
The Log Spear Goblins Bats Arrows Fireball Bomb Tower
Bomb Tower
The Log Spear Goblins Bats Arrows Fireball Mini P.E.K.K.A
Rocket
The Log
The Log
Fireball Mini P.E.K.K.A Bomb Tower Spear Goblins Bats Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Fireball The Log
Mini P.E.K.K.A Bomb Tower Bats The Log
Mini P.E.K.K.A Bomb Tower Rocket Bats
Mini P.E.K.K.A Bomb Tower Bats
Arrows Fireball Mini P.E.K.K.A Bomb Tower Rocket The Log
Arrows Fireball The Log Spear Goblins Bats Bomb Tower
Bats Rocket Spear Goblins Arrows Fireball Bomb Tower
Rocket Arrows Fireball Bomb Tower The Log
Mini P.E.K.K.A Bomb Tower
Spear Goblins Mini P.E.K.K.A
Bats Spear Goblins Arrows Fireball Bomb Tower The Log
Arrows Spear Goblins Bats Fireball
Mini P.E.K.K.A Bomb Tower Bats Fireball Rocket The Log
Fireball Bomb Tower Rocket Bats Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower Rocket Fireball Mini P.E.K.K.A The Log
Bomb Tower Bats Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bomb Tower Spear Goblins Bats The Log
Arrows Bomb Tower The Log Spear Goblins Bats Fireball
Mini P.E.K.K.A Bomb Tower
Spear Goblins Bats Arrows Fireball Mini P.E.K.K.A Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Fireball
Fireball Arrows Mini P.E.K.K.A Bomb Tower Rocket The Log
Spear Goblins Bats Mini P.E.K.K.A Bomb Tower Rocket The Log
Mini P.E.K.K.A Rocket Bats Fireball The Log
Mini P.E.K.K.A
Arrows Fireball Rocket Bats Bomb Tower
Mini P.E.K.K.A Rocket Spear Goblins Bats Fireball Bomb Tower
Mini P.E.K.K.A Bomb Tower
Rocket Spear Goblins Bats Fireball Mini P.E.K.K.A Bomb Tower The Log
Bats Mini P.E.K.K.A Bomb Tower
Rocket Arrows Fireball The Log
Mini P.E.K.K.A Rocket Fireball Bomb Tower
Fireball Bomb Tower
Spear Goblins Bats Fireball Mini P.E.K.K.A Bomb Tower Rocket The Log
Bats Arrows Fireball Mini P.E.K.K.A Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket The Log
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket The Log
Fireball Rocket Arrows The Log
Arrows Fireball Spear Goblins Bats Rocket
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Rocket Bats Fireball Mini P.E.K.K.A
Rocket Arrows Fireball The Log
Fireball Arrows Rocket
Rocket Fireball The Log
Arrows Fireball Rocket
Arrows Fireball The Log
Rocket Spear Goblins Arrows Fireball The Log
Arrows Fireball Rocket The Log
Arrows Fireball Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Arrows Fireball Mini P.E.K.K.A The Log
Rocket Arrows Fireball The Log
Rocket Fireball The Log
Rocket Arrows Fireball
Rocket The Log
Rocket Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Rocket Arrows The Log
Bats Arrows Fireball
Rocket Bats Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Rocket The Log
Rocket Arrows Fireball
Rocket Arrows Fireball The Log
Spear Goblins Bats Fireball Rocket
Fireball Rocket Arrows
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Rocket
Arrows The Log Fireball
Rocket Arrows Fireball
Bats Fireball Rocket The Log
Bats Fireball Rocket
Fireball Rocket The Log

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