My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Musketeer Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Musketeer Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army
Fireball
Musketeer Hog Rider Skeleton Army
Poison
Bats Musketeer Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Mini P.E.K.K.A Musketeer Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Bats Mini P.E.K.K.A Musketeer Freeze The Log
Mini P.E.K.K.A
Bats Zap Musketeer Hog Rider The Log
Musketeer
Hog Rider Zap Mini P.E.K.K.A The Log
Hog Rider
Bats Zap Musketeer Freeze The Log Mini P.E.K.K.A
Skeleton Army
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mini P.E.K.K.A Musketeer

Defense Synergies 3 14

Bats
Zap Mini P.E.K.K.A Musketeer Freeze The Log
Zap
Mini P.E.K.K.A Bats Musketeer Skeleton Army The Log
Mini P.E.K.K.A
Zap The Log Bats Musketeer Skeleton Army Freeze
Musketeer
The Log Bats Zap Mini P.E.K.K.A Skeleton Army
Hog Rider
Skeleton Army
Zap Mini P.E.K.K.A Musketeer Freeze The Log
Freeze
Bats Mini P.E.K.K.A Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Mini P.E.K.K.A Skeleton Army Bats Zap Musketeer The Log
Mini P.E.K.K.A Skeleton Army Bats Musketeer Freeze
Mini P.E.K.K.A Skeleton Army Bats Musketeer
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army Freeze The Log Bats Zap Musketeer
Bats Musketeer Zap Freeze
Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer
Bats Skeleton Army Zap Musketeer Freeze The Log
Musketeer Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Zap Musketeer Freeze The Log
Skeleton Army Bats Zap Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Freeze The Log
Bats Mini P.E.K.K.A Musketeer Skeleton Army
Bats Zap Musketeer Skeleton Army The Log
Zap Freeze The Log Bats Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Army Bats Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Musketeer The Log
Skeleton Army Bats Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Skeleton Army Bats Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Skeleton Army
Bats Zap Musketeer Freeze
Mini P.E.K.K.A Skeleton Army Bats Musketeer
Mini P.E.K.K.A Skeleton Army
Zap Freeze Bats Mini P.E.K.K.A Skeleton Army The Log
Musketeer Skeleton Army
Bats Mini P.E.K.K.A Musketeer
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Skeleton Army Bats Zap Mini P.E.K.K.A Musketeer Freeze The Log
Bats Zap Mini P.E.K.K.A Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Zap Musketeer The Log
The Log
Musketeer Freeze The Log
Zap The Log
Bats Zap Musketeer Freeze
Musketeer The Log
The Log Zap Freeze
The Log Zap
Bats Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer Freeze
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Freeze
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Freeze The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Bats Zap Musketeer
Zap Bats Musketeer Freeze
Mini P.E.K.K.A
Zap Musketeer The Log
Zap Freeze
The Log
Zap Bats Musketeer Skeleton Army Freeze
Zap Musketeer
Freeze
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer Freeze The Log
Bats Zap Musketeer
Zap Musketeer Freeze The Log

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