My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Inferno Dragon
Giant Snowball
Royal Hogs Baby Dragon Inferno Dragon
Zap
Royal Hogs Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Royal Hogs
The Log
Elite Barbarians Mini P.E.K.K.A Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Royal Hogs Baby Dragon Inferno Dragon
Fireball
Elite Barbarians Wizard Royal Hogs Baby Dragon Inferno Dragon
Poison
Wizard Royal Hogs
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Inferno Dragon
Rocket
Elite Barbarians Valkyrie Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Wizard
Fireball
Elite Barbarians Royal Hogs Baby Dragon
Mini P.E.K.K.A
Valkyrie Wizard Royal Hogs Baby Dragon
Valkyrie
Elite Barbarians Mini P.E.K.K.A Wizard Royal Hogs Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Hogs
Royal Hogs
Fireball Mini P.E.K.K.A Valkyrie Wizard
Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 1 10

Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Elite Barbarians Fireball Valkyrie Wizard Baby Dragon
Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie
Royal Hogs
Baby Dragon
Mini P.E.K.K.A Valkyrie Inferno Dragon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Valkyrie
Mini P.E.K.K.A Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Baby Dragon
Inferno Dragon Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie
Valkyrie Fireball Wizard Baby Dragon
Inferno Dragon Fireball Wizard Baby Dragon
Mini P.E.K.K.A Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Elite Barbarians Fireball Mini P.E.K.K.A Inferno Dragon
Wizard Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Elite Barbarians Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Fireball Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Valkyrie Wizard Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Valkyrie Inferno Dragon
Fireball Wizard Baby Dragon
Mini P.E.K.K.A Elite Barbarians Fireball Valkyrie
Mini P.E.K.K.A Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Mini P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Valkyrie Elite Barbarians Fireball Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Inferno Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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