My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs Witch
Zap
Bats Royal Hogs Witch
Barbarian Barrel
Royal Hogs Witch Executioner
The Log
Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Bats Royal Hogs Witch
Royal Delivery
Bats Mini P.E.K.K.A Royal Hogs Witch Executioner
Fireball
Royal Hogs Witch Executioner
Poison
Bats Royal Hogs Witch Executioner
Lightning
Mini P.E.K.K.A Witch Executioner
Rocket
Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Mini P.E.K.K.A Royal Hogs Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Royal Hogs Rage
Arrows
Royal Hogs Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Royal Hogs Rage Mega Knight
Royal Hogs
Arrows Bats Mini P.E.K.K.A Executioner Mega Knight
Rage
Witch Bats Mini P.E.K.K.A
Witch
Rage Mega Knight
Executioner
Royal Hogs Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Royal Hogs Witch Executioner

Defense Synergies 1 7

Bats
Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Witch Executioner
Royal Hogs
Rage
Witch
Mini P.E.K.K.A Mega Knight
Executioner
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Bats Witch Executioner Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats Executioner
Mini P.E.K.K.A Witch Bats Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Executioner Mega Knight
Bats Arrows Witch Executioner
Arrows Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Bats Witch Executioner Arrows Mega Knight
Arrows Executioner Bats Witch
Mini P.E.K.K.A Mega Knight Bats Witch
Executioner Mega Knight Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Witch Executioner
Arrows Mega Knight Bats Witch Executioner
Arrows Witch Executioner Bats Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Arrows Mini P.E.K.K.A Executioner Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Witch Executioner Mega Knight
Arrows Executioner Bats Witch
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Witch Executioner
Witch Executioner Mega Knight
Witch Bats Mini P.E.K.K.A Executioner
Bats Arrows Executioner Mega Knight Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Bats Witch
Arrows Witch Executioner
Arrows Executioner
Arrows
Bats Mini P.E.K.K.A
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Witch Executioner
Arrows Executioner Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Executioner Mega Knight
Witch
Arrows Witch Executioner
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch Executioner
Bats Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch
Arrows Witch Executioner
Arrows
Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Bats Witch
Bats Witch Executioner
Witch Executioner Mega Knight

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