My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Elixir Collector Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Skeleton Army Prince
Giant Snowball
Spear Goblins Bomber Archers Skeleton Army
Zap
Spear Goblins Bomber Archers Skeleton Army Prince
Barbarian Barrel
Spear Goblins Bomber Archers Skeleton Army
The Log
Spear Goblins Bomber Archers Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Spear Goblins Bomber Archers Elixir Collector Skeleton Army
Arrows
Spear Goblins Bomber Archers Skeleton Army
Royal Delivery
Spear Goblins Bomber Archers Mini P.E.K.K.A Skeleton Army Prince
Fireball
Bomber Archers Elixir Collector Skeleton Army
Poison
Spear Goblins Bomber Archers Elixir Collector Skeleton Army
Lightning
Mini P.E.K.K.A Elixir Collector Prince
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Rocket Elixir Collector Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Skeleton Army Mini P.E.K.K.A Prince Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Prince
Bomber
Mini P.E.K.K.A Prince
Archers
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Spear Goblins Bomber Archers
Rocket
Elixir Collector
Skeleton Army
Prince
Spear Goblins Bomber Archers

Defense Synergies 0 9

Spear Goblins
Archers Mini P.E.K.K.A Skeleton Army Prince
Bomber
Mini P.E.K.K.A
Archers
Spear Goblins Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Spear Goblins Bomber Archers Skeleton Army
Rocket
Elixir Collector
Skeleton Army
Spear Goblins Archers Mini P.E.K.K.A Prince
Prince
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber
Mini P.E.K.K.A Skeleton Army Bomber Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince Bomber Archers
Mini P.E.K.K.A Skeleton Army Prince Bomber
Bomber Mini P.E.K.K.A Rocket Skeleton Army Prince
Skeleton Army Spear Goblins Bomber Archers
Rocket Spear Goblins Archers
Rocket
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Spear Goblins Bomber Archers Mini P.E.K.K.A Prince
Archers Skeleton Army Spear Goblins Bomber
Spear Goblins Archers
Mini P.E.K.K.A Skeleton Army Prince Bomber Rocket
Bomber Rocket Skeleton Army Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince
Rocket Skeleton Army Mini P.E.K.K.A Prince
Bomber Mini P.E.K.K.A Skeleton Army Prince
Spear Goblins Bomber Archers Skeleton Army Prince
Spear Goblins Bomber Archers
Mini P.E.K.K.A Prince
Bomber Skeleton Army Spear Goblins Archers Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Archers Prince
Bomber Archers Mini P.E.K.K.A Rocket Prince
Skeleton Army Spear Goblins Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince
Rocket Archers
Mini P.E.K.K.A Rocket Skeleton Army Prince Spear Goblins Archers
Mini P.E.K.K.A Skeleton Army Prince
Rocket Spear Goblins Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Mini P.E.K.K.A Prince
Rocket Skeleton Army Prince
Mini P.E.K.K.A Rocket Skeleton Army Prince
Bomber Archers Skeleton Army
Skeleton Army Spear Goblins Bomber Archers Mini P.E.K.K.A Rocket Prince
Bomber Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket Prince
Bomber Rocket
Spear Goblins Rocket
Bomber Archers
Rocket Mini P.E.K.K.A Prince
Rocket Prince
Archers Rocket
Rocket
Rocket
Prince
Rocket Spear Goblins Bomber
Rocket
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Archers Mini P.E.K.K.A Prince
Rocket Bomber
Rocket Prince
Rocket
Rocket Prince
Rocket
Bomber
Prince
Rocket
Archers
Rocket
Mini P.E.K.K.A
Bomber Rocket
Rocket
Prince
Rocket
Spear Goblins Archers Rocket Skeleton Army Prince
Rocket Archers
Mini P.E.K.K.A Rocket Prince
Bomber
Rocket
Prince
Rocket
Rocket
Rocket Prince

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