My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Giant Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Guards Lumberjack
Zap
Guards
Barbarian Barrel
Musketeer Guards Ice Wizard Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Musketeer Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Musketeer Guards Ice Wizard Electro Wizard Lumberjack
Fireball
Musketeer Ice Wizard Electro Wizard Lumberjack
Poison
Musketeer Guards Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Ice Wizard Electro Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Void Ice Wizard Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Void Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Electro Giant Ice Wizard Electro Wizard Lumberjack
Musketeer
Mini P.E.K.K.A Lumberjack
Guards
Lumberjack
Void
Electro Giant
Electro Giant
Mini P.E.K.K.A Void Lumberjack
Ice Wizard
Mini P.E.K.K.A Lumberjack
Electro Wizard
Mini P.E.K.K.A Lumberjack
Lumberjack
Mini P.E.K.K.A Musketeer Guards Electro Giant Ice Wizard Electro Wizard

Defense Synergies 3 11

Mini P.E.K.K.A
Electro Wizard Musketeer Guards Electro Giant Ice Wizard
Musketeer
Guards Lumberjack Mini P.E.K.K.A Electro Wizard
Guards
Musketeer Mini P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Void
Electro Giant
Mini P.E.K.K.A Ice Wizard
Ice Wizard
Mini P.E.K.K.A Guards Electro Giant Lumberjack
Electro Wizard
Mini P.E.K.K.A Musketeer Guards Lumberjack
Lumberjack
Musketeer Guards Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Void Electro Wizard
Mini P.E.K.K.A Lumberjack Musketeer Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Musketeer Void Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Musketeer Guards Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack
Musketeer Guards Ice Wizard Electro Wizard Lumberjack
Musketeer Electro Wizard Void Ice Wizard
Musketeer Void Electro Giant Electro Wizard
Mini P.E.K.K.A Musketeer Ice Wizard Lumberjack
Guards Mini P.E.K.K.A Musketeer Ice Wizard Electro Wizard Lumberjack
Guards Ice Wizard Electro Wizard Musketeer Electro Giant Lumberjack
Musketeer Ice Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Musketeer Guards Ice Wizard Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Giant Electro Wizard Lumberjack
Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Musketeer Guards Ice Wizard Electro Wizard Lumberjack
Musketeer Guards Ice Wizard Electro Wizard Lumberjack
Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Mini P.E.K.K.A Musketeer Guards Electro Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Void Electro Giant Electro Wizard
Void Electro Wizard Mini P.E.K.K.A Musketeer Lumberjack
Guards Lumberjack Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Guards Lumberjack Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Guards Lumberjack
Electro Giant Musketeer Ice Wizard Electro Wizard
Mini P.E.K.K.A Guards Musketeer Void Ice Wizard Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Void Electro Wizard Mini P.E.K.K.A
Musketeer Guards
Mini P.E.K.K.A Musketeer Guards Lumberjack
Guards Void Electro Giant Electro Wizard
Mini P.E.K.K.A Guards Lumberjack
Musketeer Electro Giant
Guards Electro Giant Electro Wizard Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Electro Giant Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Guards
Void Musketeer Ice Wizard Electro Wizard
Void
Musketeer Guards Void
Electro Giant Musketeer Ice Wizard
Musketeer
Ice Wizard
Void
Mini P.E.K.K.A Musketeer Guards Void Electro Wizard Lumberjack
Void Musketeer Electro Wizard
Void Musketeer
Musketeer Void
Musketeer Void
Musketeer
Musketeer
Musketeer
Mini P.E.K.K.A
Void Mini P.E.K.K.A Musketeer Electro Wizard
Electro Giant
Musketeer Void
Void
Void Musketeer
Musketeer Void
Electro Giant Ice Wizard
Void Musketeer Ice Wizard Electro Wizard
Void Musketeer
Void Musketeer
Musketeer Electro Giant Ice Wizard Electro Wizard
Electro Wizard Musketeer Guards Void Electro Giant
Mini P.E.K.K.A Void
Void Musketeer
Void Electro Wizard
Electro Wizard Musketeer Guards Void
Musketeer Ice Wizard Electro Wizard
Void Mini P.E.K.K.A Musketeer Electro Wizard Lumberjack
Musketeer
Void Electro Giant
Musketeer
Electro Giant Musketeer Guards Electro Wizard
Musketeer Void Electro Wizard
Void Musketeer Electro Giant Electro Wizard

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