My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer Ram Rider
Fireball
Electro Wizard Magic Archer Ram Rider
Poison
Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Mini P.E.K.K.A Electro Wizard Magic Archer Golden Knight Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Mini P.E.K.K.A Electro Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror Tornado Electro Wizard Magic Archer Ram Rider
Mirror
Mini P.E.K.K.A Tornado Magic Archer Ram Rider
Tornado
P.E.K.K.A Magic Archer Mini P.E.K.K.A Mirror Ram Rider
P.E.K.K.A
Tornado Electro Wizard Magic Archer Ram Rider
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Magic Archer Ram Rider
Magic Archer
Tornado P.E.K.K.A Ram Rider Mini P.E.K.K.A Mirror Electro Wizard Golden Knight
Ram Rider
Magic Archer Mini P.E.K.K.A Mirror Tornado P.E.K.K.A Electro Wizard Golden Knight
Golden Knight
Magic Archer Ram Rider

Defense Synergies 4 12

Mini P.E.K.K.A
Electro Wizard Mirror Tornado Magic Archer Ram Rider
Mirror
Tornado Mini P.E.K.K.A Electro Wizard Magic Archer
Tornado
Mirror P.E.K.K.A Magic Archer Mini P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
Mini P.E.K.K.A Mirror Tornado P.E.K.K.A Magic Archer Ram Rider
Magic Archer
Tornado Mini P.E.K.K.A Mirror Electro Wizard Ram Rider
Ram Rider
Mini P.E.K.K.A Tornado Electro Wizard Magic Archer
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Ram Rider Golden Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Tornado P.E.K.K.A Ram Rider Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Tornado P.E.K.K.A
Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Ram Rider Magic Archer
P.E.K.K.A Electro Wizard Magic Archer Ram Rider Golden Knight
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Electro Wizard
Electro Wizard Tornado Magic Archer Ram Rider
Tornado Electro Wizard Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard Magic Archer Golden Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Tornado Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Tornado Electro Wizard Magic Archer Ram Rider Golden Knight
Tornado Electro Wizard Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Magic Archer
P.E.K.K.A Mini P.E.K.K.A Electro Wizard Ram Rider Golden Knight
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Tornado Electro Wizard Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Golden Knight
P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider Golden Knight
Magic Archer
Electro Wizard Mini P.E.K.K.A Tornado P.E.K.K.A Magic Archer Golden Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Golden Knight
Tornado Electro Wizard Magic Archer Ram Rider Golden Knight
Magic Archer
Magic Archer
Tornado Magic Archer Ram Rider
Tornado Magic Archer
Tornado Magic Archer Ram Rider
Tornado Ram Rider Golden Knight
Mini P.E.K.K.A Tornado Electro Wizard
Tornado Electro Wizard Magic Archer Ram Rider Golden Knight
Tornado Magic Archer
Magic Archer Golden Knight
Magic Archer
Magic Archer
Magic Archer Golden Knight
Magic Archer
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Magic Archer
Tornado Magic Archer Golden Knight
Magic Archer
Tornado
Tornado
Tornado Magic Archer
Tornado Electro Wizard Magic Archer Ram Rider Golden Knight
Tornado Magic Archer Ram Rider Golden Knight
Tornado Magic Archer Golden Knight
Tornado Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Electro Wizard Magic Archer
Magic Archer
Tornado
P.E.K.K.A
Tornado Electro Wizard Magic Archer Golden Knight
Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer Golden Knight

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