My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Hut Wall Breakers Goblin Barrel Electro Dragon Inferno Dragon
Zap
Goblin Hut Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Hut Wizard Wall Breakers Goblin Barrel
The Log
Mini P.E.K.K.A Goblin Hut Wall Breakers Goblin Barrel
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblin Hut Wall Breakers Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Goblin Hut Wizard Wall Breakers Goblin Barrel Electro Dragon Inferno Dragon
Fireball
Goblin Hut Wizard Wall Breakers Goblin Barrel Electro Dragon Inferno Dragon
Poison
Goblin Hut Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Electro Dragon Inferno Dragon
Rocket
Goblin Hut Wizard Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Mini P.E.K.K.A Inferno Dragon Goblin Hut Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Barrel Mini P.E.K.K.A Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Goblin Hut Wizard Mega Knight
Goblin Hut
Mini P.E.K.K.A Goblin Barrel Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Wall Breakers
Mega Knight
Goblin Barrel
Goblin Hut Mega Knight
Electro Dragon
Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Mini P.E.K.K.A Goblin Hut Wizard Wall Breakers Goblin Barrel Electro Dragon

Defense Synergies 0 7

Mini P.E.K.K.A
Goblin Hut Wizard Electro Dragon
Goblin Hut
Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut Mega Knight
Wall Breakers
Goblin Barrel
Electro Dragon
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Dragon Mega Knight
Mega Knight
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard Electro Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Hut Electro Dragon Mega Knight
Mini P.E.K.K.A Goblin Hut Mega Knight Electro Dragon Inferno Dragon
Mini P.E.K.K.A Goblin Hut Inferno Dragon Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight
Inferno Dragon Goblin Hut Wizard Electro Dragon
Electro Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Hut
Mini P.E.K.K.A Mega Knight
Goblin Hut Wizard Electro Dragon Mega Knight
Inferno Dragon Goblin Hut Wizard Electro Dragon
Mini P.E.K.K.A Goblin Hut Mega Knight Wizard Electro Dragon
Wizard Mega Knight Mini P.E.K.K.A Goblin Hut Electro Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Hut Mega Knight
Mini P.E.K.K.A Goblin Hut Inferno Dragon Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Goblin Hut Electro Dragon
Mega Knight Goblin Hut Wizard Electro Dragon
Wizard Goblin Hut Electro Dragon Inferno Dragon Mega Knight
Mini P.E.K.K.A Goblin Hut Inferno Dragon
Wizard Mega Knight Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblin Hut
Mini P.E.K.K.A Wizard Electro Dragon Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Goblin Hut Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Hut Inferno Dragon Mega Knight
Wizard Goblin Hut Electro Dragon
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Dragon Mega Knight Mini P.E.K.K.A Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Goblin Hut Electro Dragon
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard
Wizard Electro Dragon Mega Knight
Goblin Hut Electro Dragon Mini P.E.K.K.A Inferno Dragon
Mega Knight Mini P.E.K.K.A Goblin Hut Wizard Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Goblin Hut Electro Dragon
Wizard Mega Knight
Wizard Electro Dragon
Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Goblin Hut
Electro Dragon
Goblin Hut
Goblin Hut Wizard Electro Dragon
Goblin Hut Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Wizard Electro Dragon Mega Knight
Mega Knight
Wizard
Electro Dragon
Wizard Electro Dragon Mega Knight
Inferno Dragon
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Electro Dragon Goblin Hut Wizard
Mini P.E.K.K.A
Wizard Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Wizard
Goblin Hut Electro Dragon
Wizard Electro Dragon
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight

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