My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Clone Dark Prince Giant Skeleton
Giant Snowball
Fire Spirit Archers Goblin Barrel Clone
Zap
Fire Spirit Archers Goblin Barrel Clone Dark Prince
Barbarian Barrel
Fire Spirit Archers Goblin Barrel Clone Dark Prince Giant Skeleton
The Log
Fire Spirit Archers Mini P.E.K.K.A Goblin Barrel Clone Dark Prince Giant Skeleton
Earthquake
Archers Goblin Barrel Clone
Arrows
Fire Spirit Archers Goblin Barrel Clone
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Goblin Barrel Clone Dark Prince Giant Skeleton
Fireball
Archers Goblin Barrel Clone
Poison
Archers Clone
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Clone Tornado Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Goblin Barrel Clone Tornado Mini P.E.K.K.A Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Goblin Barrel Clone

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Goblin Barrel Dark Prince Giant Skeleton
Archers
Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A
Fire Spirit Archers Tornado Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince Fire Spirit Clone Giant Skeleton
Clone
Giant Skeleton Goblin Barrel
Tornado
Mini P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince
Goblin Barrel Fire Spirit Archers Mini P.E.K.K.A Tornado
Giant Skeleton
Clone Fire Spirit Archers Mini P.E.K.K.A Goblin Barrel Tornado

Defense Synergies 0 10

Fire Spirit
Mini P.E.K.K.A Tornado Giant Skeleton
Archers
Mini P.E.K.K.A Tornado Dark Prince Giant Skeleton
Mini P.E.K.K.A
Fire Spirit Archers Tornado
Goblin Barrel
Clone
Tornado
Fire Spirit Archers Mini P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince
Archers Tornado
Giant Skeleton
Fire Spirit Archers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Tornado Fire Spirit Archers Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Tornado Dark Prince Giant Skeleton
Tornado Fire Spirit Archers Dark Prince
Tornado Fire Spirit Archers
Giant Skeleton
Mini P.E.K.K.A Tornado
Tornado Fire Spirit Archers Mini P.E.K.K.A Dark Prince Giant Skeleton
Archers Tornado Dark Prince Giant Skeleton
Archers Tornado
Mini P.E.K.K.A Fire Spirit Dark Prince Giant Skeleton
Fire Spirit Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A Tornado Dark Prince
Fire Spirit Archers Tornado Dark Prince
Tornado Fire Spirit Archers Dark Prince Giant Skeleton
Mini P.E.K.K.A Tornado
Dark Prince Fire Spirit Archers Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Dark Prince Giant Skeleton
Archers Mini P.E.K.K.A
Giant Skeleton Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton Tornado
Giant Skeleton Mini P.E.K.K.A Dark Prince
Fire Spirit Archers Tornado
Mini P.E.K.K.A Dark Prince Archers Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton
Tornado Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton
Archers
Archers Mini P.E.K.K.A Tornado Dark Prince Giant Skeleton
Archers Mini P.E.K.K.A Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado
Giant Skeleton
Dark Prince Giant Skeleton
Fire Spirit Dark Prince
Fire Spirit Tornado
Fire Spirit Archers Tornado
Fire Spirit Tornado
Tornado
Fire Spirit Mini P.E.K.K.A Tornado
Tornado Dark Prince
Fire Spirit Archers Tornado
Fire Spirit
Tornado
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A Dark Prince
Fire Spirit Tornado
Giant Skeleton
Tornado
Tornado
Tornado Fire Spirit Dark Prince
Tornado
Tornado
Tornado
Fire Spirit Archers Tornado
Mini P.E.K.K.A
Giant Skeleton
Fire Spirit Archers Dark Prince
Fire Spirit Archers Tornado
Mini P.E.K.K.A Dark Prince
Tornado Giant Skeleton
Dark Prince
Tornado Giant Skeleton
Tornado
Tornado Dark Prince Giant Skeleton

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