My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider Baby Dragon
Zap
Bomber Bats
Barbarian Barrel
Bomber
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Bomber Hog Rider Baby Dragon
Poison
Bomber Bats
Lightning
Ice Golem Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Golem Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Ice Golem Tornado Mini P.E.K.K.A Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Ice Golem

Attack Synergies 6 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Ice Golem Mini P.E.K.K.A Hog Rider Baby Dragon
Bats
Ice Golem Hog Rider Bomber Zap Mini P.E.K.K.A Baby Dragon
Zap
Hog Rider Tornado Bomber Bats Ice Golem Mini P.E.K.K.A Baby Dragon
Ice Golem
Bats Hog Rider Bomber Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bomber Bats Zap Ice Golem Hog Rider Tornado Baby Dragon
Hog Rider
Bats Zap Ice Golem Bomber Mini P.E.K.K.A Tornado Baby Dragon
Tornado
Zap Baby Dragon Mini P.E.K.K.A Hog Rider
Baby Dragon
Tornado Bomber Bats Zap Ice Golem Mini P.E.K.K.A Hog Rider

Defense Synergies 2 17

Bomber
Ice Golem Bats Zap Mini P.E.K.K.A Tornado
Bats
Bomber Zap Ice Golem Mini P.E.K.K.A Baby Dragon
Zap
Mini P.E.K.K.A Bomber Bats Ice Golem Tornado Baby Dragon
Ice Golem
Bomber Bats Zap Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Zap Bomber Bats Ice Golem Tornado Baby Dragon
Hog Rider
Tornado
Bomber Zap Ice Golem Mini P.E.K.K.A Baby Dragon
Baby Dragon
Bats Zap Ice Golem Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ice Golem Baby Dragon
Mini P.E.K.K.A Bomber Bats Zap
Mini P.E.K.K.A Tornado Bomber Bats
Mini P.E.K.K.A Bomber Bats
Bomber Mini P.E.K.K.A Tornado
Tornado Bomber Bats Zap Baby Dragon
Bats Tornado Zap Baby Dragon
Zap Ice Golem Baby Dragon
Mini P.E.K.K.A Tornado
Tornado Bomber Ice Golem Mini P.E.K.K.A
Bats Bomber Zap Ice Golem Tornado Baby Dragon
Bats Zap Tornado Baby Dragon
Mini P.E.K.K.A Bomber Bats Zap
Bomber Bats Zap Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Bomber Bats Mini P.E.K.K.A Tornado
Bomber Bats Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Bomber Bats Ice Golem
Mini P.E.K.K.A Tornado
Bomber Bats Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem
Bomber Zap Ice Golem Mini P.E.K.K.A Baby Dragon
Bats Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Ice Golem Tornado
Mini P.E.K.K.A
Bats Zap Ice Golem Tornado Baby Dragon
Mini P.E.K.K.A Bats Ice Golem
Mini P.E.K.K.A
Zap Bats Ice Golem Mini P.E.K.K.A Tornado Baby Dragon
Bats Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Ice Golem
Bomber Baby Dragon
Bomber Bats Zap Ice Golem Mini P.E.K.K.A Tornado Baby Dragon
Bats Bomber Zap Ice Golem Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Ice Golem
Bomber Zap Baby Dragon
Bats Zap Ice Golem Tornado Baby Dragon
Bomber Tornado Baby Dragon
Zap Ice Golem Tornado Baby Dragon
Zap Tornado
Bats Mini P.E.K.K.A Tornado
Zap Tornado
Zap Tornado Baby Dragon
Ice Golem Baby Dragon
Baby Dragon
Zap Ice Golem Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Tornado
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Baby Dragon
Bomber Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Ice Golem Tornado Bomber Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Bats Zap Ice Golem Tornado Baby Dragon
Zap Bats
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Bats
Zap Tornado Baby Dragon
Mini P.E.K.K.A Baby Dragon
Bomber Zap Ice Golem Baby Dragon
Zap Tornado
Zap Bats Tornado Baby Dragon
Bats Zap Tornado
Zap Tornado Baby Dragon

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