My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Baby Dragon Golem Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Mega Minion Baby Dragon Lumberjack
Zap
Bandit
Barbarian Barrel
Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mega Minion Baby Dragon Bandit Electro Wizard Lumberjack
Fireball
Mega Minion Elixir Collector Baby Dragon Bandit Electro Wizard Lumberjack
Poison
Mega Minion Elixir Collector Electro Wizard
Lightning
Mega Minion Elixir Collector Baby Dragon Bandit Electro Wizard Lumberjack
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Bandit Baby Dragon Electro Wizard Lumberjack Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Bandit Baby Dragon Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Baby Dragon
Elixir Collector
Baby Dragon
Golem Mega Minion Lightning Bandit Electro Wizard Lumberjack
Lightning
Golem Baby Dragon
Golem
Mega Minion Baby Dragon Lightning Bandit Electro Wizard Lumberjack
Bandit
Baby Dragon Golem Electro Wizard Lumberjack
Electro Wizard
Baby Dragon Golem Bandit Lumberjack
Lumberjack
Baby Dragon Golem Bandit Electro Wizard

Defense Synergies 0 9

Mega Minion
Baby Dragon Bandit Electro Wizard Lumberjack
Elixir Collector
Baby Dragon
Mega Minion Bandit Lumberjack
Lightning
Golem
Bandit
Mega Minion Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Mega Minion Bandit Lumberjack
Lumberjack
Mega Minion Baby Dragon Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Baby Dragon Electro Wizard
Lumberjack Mega Minion Bandit Electro Wizard
Lumberjack Mega Minion Lightning Bandit Electro Wizard
Lumberjack Mega Minion Bandit Electro Wizard
Lightning Lumberjack
Mega Minion Baby Dragon Bandit Electro Wizard Lumberjack
Mega Minion Lightning Electro Wizard Baby Dragon
Lightning Baby Dragon Bandit Electro Wizard
Lumberjack
Bandit Electro Wizard Lumberjack
Electro Wizard Mega Minion Baby Dragon Bandit Lumberjack
Mega Minion Baby Dragon Electro Wizard
Lumberjack Lightning Bandit Electro Wizard
Mega Minion Baby Dragon Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Lightning Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Mega Minion Baby Dragon Bandit Electro Wizard Lumberjack
Baby Dragon Mega Minion Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Baby Dragon Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Mega Minion Baby Dragon Lightning Lumberjack
Bandit Lumberjack Lightning Electro Wizard
Lightning Lumberjack Bandit Electro Wizard
Bandit Lumberjack
Baby Dragon Electro Wizard
Mega Minion Lightning Bandit Electro Wizard Lumberjack
Lumberjack
Lightning Electro Wizard Mega Minion Baby Dragon Bandit
Mega Minion
Mega Minion Lumberjack
Lightning Electro Wizard
Lightning Bandit Lumberjack
Baby Dragon
Electro Wizard Mega Minion Baby Dragon Lightning Lumberjack
Mega Minion Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Bandit
Baby Dragon Bandit Electro Wizard
Lightning Baby Dragon Bandit
Lightning
Baby Dragon
Mega Minion Baby Dragon
Baby Dragon
Baby Dragon Lightning
Lightning Bandit
Lightning Electro Wizard Lumberjack
Lightning Bandit Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon Bandit
Lightning Baby Dragon Bandit
Lightning Baby Dragon
Lightning Baby Dragon Bandit
Lightning Baby Dragon Bandit
Lightning
Lightning
Lightning Mega Minion Baby Dragon Bandit Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon Lightning Bandit Electro Wizard
Lightning Baby Dragon Bandit
Lightning Baby Dragon Bandit
Lightning Baby Dragon Electro Wizard
Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Bandit
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bandit
Lightning Mega Minion Baby Dragon Electro Wizard
Lightning Mega Minion Baby Dragon Electro Wizard Lumberjack
Baby Dragon Lightning
Lightning
Mega Minion
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Bandit Electro Wizard

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