My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Clone
Giant Snowball
Mega Minion Musketeer Wall Breakers Guards Clone
Zap
Wall Breakers Guards Clone
Barbarian Barrel
Musketeer Wall Breakers Guards Clone Electro Wizard
The Log
Musketeer Wall Breakers Guards Clone
Earthquake
Guards Clone
Arrows
Wall Breakers Guards Clone
Royal Delivery
Mega Minion Musketeer Wall Breakers Guards Clone Electro Wizard
Fireball
Mega Minion Musketeer Wall Breakers Clone Electro Wizard
Poison
Mega Minion Musketeer Guards Clone Electro Wizard
Lightning
Mega Minion Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Mega Minion Guards Clone Musketeer Electro Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Mega Minion Guards Clone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem
Musketeer
Golem
Wall Breakers
Electro Wizard
Guards
Clone
Clone
Golem Guards Electro Wizard
Lightning
Golem
Golem
Mega Minion Clone Lightning Musketeer Electro Wizard
Electro Wizard
Wall Breakers Clone Golem

Defense Synergies 1 5

Mega Minion
Musketeer Guards Electro Wizard
Musketeer
Guards Mega Minion Electro Wizard
Wall Breakers
Guards
Musketeer Mega Minion Electro Wizard
Clone
Lightning
Golem
Electro Wizard
Mega Minion Musketeer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Lightning Electro Wizard
Mega Minion Musketeer Guards Electro Wizard
Lightning
Mega Minion Musketeer Guards Electro Wizard
Mega Minion Musketeer Lightning Electro Wizard
Lightning Musketeer Electro Wizard
Musketeer
Guards Musketeer Electro Wizard
Guards Electro Wizard Mega Minion Musketeer
Mega Minion Musketeer Electro Wizard
Musketeer Guards Lightning Electro Wizard
Mega Minion Guards Electro Wizard
Electro Wizard
Lightning Electro Wizard
Musketeer Electro Wizard
Mega Minion Musketeer Guards Electro Wizard
Mega Minion Musketeer Guards Electro Wizard
Musketeer Electro Wizard
Musketeer Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard
Electro Wizard Mega Minion Musketeer Lightning
Guards Musketeer Lightning Electro Wizard
Guards Lightning Musketeer Electro Wizard
Musketeer Guards
Musketeer Electro Wizard
Guards Mega Minion Musketeer Lightning Electro Wizard
Lightning Electro Wizard Mega Minion
Mega Minion Musketeer Guards
Mega Minion Musketeer Guards
Lightning Guards Electro Wizard
Lightning Guards
Musketeer
Guards Electro Wizard Mega Minion Musketeer Lightning
Mega Minion Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Guards
Musketeer Electro Wizard
Lightning
Lightning Musketeer Guards
Mega Minion Musketeer
Musketeer
Lightning
Lightning
Lightning Musketeer Guards Electro Wizard
Lightning Musketeer Electro Wizard
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning
Lightning
Lightning Mega Minion Musketeer Electro Wizard
Lightning
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Mega Minion
Musketeer Lightning Electro Wizard
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Electro Wizard
Lightning Electro Wizard Mega Minion Musketeer Guards
Lightning Mega Minion
Lightning Musketeer
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Musketeer Guards
Lightning Mega Minion Musketeer Electro Wizard
Lightning Mega Minion Musketeer Electro Wizard
Musketeer Lightning
Lightning
Mega Minion Musketeer
Musketeer Guards Lightning Electro Wizard
Musketeer Lightning Electro Wizard
Lightning Musketeer Electro Wizard

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