My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Mega Minion Witch
Zap
Archers Witch
Barbarian Barrel
Archers Knight Witch
The Log
Archers Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mega Minion Mini P.E.K.K.A Witch
Fireball
Archers Mega Minion Witch
Poison
Archers Mega Minion Witch
Lightning
Knight Mega Minion Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Mega Minion Fireball Mini P.E.K.K.A Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Giant
Knight
Archers Mega Minion Fireball Witch The Log
Mega Minion
Knight Giant Fireball
Fireball
Knight Mega Minion Giant The Log
Mini P.E.K.K.A
Giant Archers The Log
Giant
Mega Minion Mini P.E.K.K.A Archers Fireball Witch The Log
Witch
Knight Giant
The Log
Knight Fireball Mini P.E.K.K.A Giant

Defense Synergies 4 13

Archers
Knight Mega Minion Mini P.E.K.K.A Witch The Log
Knight
Archers Mega Minion Fireball Mini P.E.K.K.A Witch The Log
Mega Minion
Knight Archers Witch The Log
Fireball
The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Knight Fireball Witch
Giant
Witch
Archers Knight Mega Minion Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Archers Knight Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball The Log
Mini P.E.K.K.A Knight Mega Minion Witch The Log
Mini P.E.K.K.A Witch Archers Knight Mega Minion
Mini P.E.K.K.A Witch Knight Mega Minion
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Mega Minion
Mega Minion Archers Fireball Witch
Fireball The Log
Mini P.E.K.K.A Witch
Knight Archers Mini P.E.K.K.A
Archers Witch Knight Mega Minion Fireball The Log
Mega Minion Archers Fireball Witch
Mini P.E.K.K.A Knight Fireball Witch The Log
Fireball Mega Minion Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A The Log
Knight Fireball Mini P.E.K.K.A Witch
Fireball Archers Knight Mega Minion Witch The Log
Witch The Log Archers Knight Mega Minion Fireball
Mini P.E.K.K.A
Archers Knight Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball Witch
Fireball Archers Knight Mega Minion Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Fireball The Log
Knight Mini P.E.K.K.A Witch
Fireball Archers Witch
Mini P.E.K.K.A Archers Knight Mega Minion Fireball Witch
Mini P.E.K.K.A Knight
Knight Mega Minion Fireball Mini P.E.K.K.A Witch The Log
Witch Mega Minion
Knight Mega Minion Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Knight Fireball Witch
Archers Fireball Witch
Witch Archers Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Archers Mega Minion Fireball Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Mega Minion Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Archers Mega Minion Fireball Mini P.E.K.K.A The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Mega Minion Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Archers Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Witch
Fireball Archers Mega Minion Witch
The Log Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A
The Log Fireball
Fireball
Mega Minion
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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