My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Guards
Giant Snowball
Mega Minion Hog Rider Wall Breakers Guards
Zap
Wall Breakers Guards Goblin Giant
Barbarian Barrel
Valkyrie Wizard Wall Breakers Guards
The Log
Hog Rider Wall Breakers Guards
Earthquake
Hog Rider Guards
Arrows
Wall Breakers Guards
Royal Delivery
Mega Minion Valkyrie Hog Rider Wizard Wall Breakers Guards
Fireball
Mega Minion Hog Rider Wizard Wall Breakers
Poison
Mega Minion Wizard Guards
Lightning
Mega Minion Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Mega Minion Guards Valkyrie Hog Rider Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Mega Minion Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion Wall Breakers Goblin Giant
Mega Minion
Goblin Giant Arrows Valkyrie
Valkyrie
Hog Rider Mega Minion Wizard Wall Breakers
Hog Rider
Arrows Valkyrie Wizard Guards
Wizard
Valkyrie Hog Rider Goblin Giant
Wall Breakers
Arrows Valkyrie Goblin Giant
Guards
Hog Rider
Goblin Giant
Mega Minion Arrows Wizard Wall Breakers

Defense Synergies 0 7

Arrows
Mega Minion Valkyrie
Mega Minion
Arrows Valkyrie Wizard Guards
Valkyrie
Arrows Mega Minion Wizard
Hog Rider
Wizard
Mega Minion Valkyrie Guards
Wall Breakers
Guards
Mega Minion Wizard
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard Goblin Giant
Mega Minion Valkyrie
Mega Minion Valkyrie
Mega Minion Valkyrie Guards
Arrows Valkyrie
Arrows Mega Minion Valkyrie Guards
Mega Minion Arrows Wizard
Arrows Valkyrie Goblin Giant
Guards Valkyrie
Valkyrie Guards Arrows Mega Minion Wizard Goblin Giant
Arrows Mega Minion Wizard
Valkyrie Wizard Guards
Valkyrie Wizard Arrows Mega Minion Guards
Wizard Arrows Valkyrie
Arrows Mega Minion Valkyrie Wizard Guards
Arrows Valkyrie Wizard Mega Minion Guards
Valkyrie Wizard Arrows Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Mega Minion Valkyrie Wizard
Guards Valkyrie Goblin Giant
Valkyrie Guards Goblin Giant
Valkyrie Guards Goblin Giant
Arrows Wizard Goblin Giant
Guards Mega Minion Valkyrie Goblin Giant
Valkyrie Goblin Giant
Mega Minion Valkyrie
Mega Minion Guards Goblin Giant
Mega Minion Valkyrie Guards
Arrows Valkyrie Guards Goblin Giant
Valkyrie Wizard Guards Goblin Giant
Wizard Valkyrie
Guards Mega Minion Valkyrie Goblin Giant
Arrows Valkyrie Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows Goblin Giant
Arrows Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard Mega Minion Goblin Giant
Arrows Wizard
Arrows Wizard
Arrows Wizard
Guards
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Mega Minion Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Mega Minion
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Mega Minion Wizard Guards
Mega Minion
Arrows Wizard
Arrows
Arrows Wizard
Guards
Arrows Mega Minion Wizard
Arrows
Mega Minion Valkyrie Wizard
Arrows Wizard
Arrows
Mega Minion
Guards
Goblin Giant

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