My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Mega Minion Flying Machine Guards Inferno Dragon
Zap
Flying Machine Guards Inferno Dragon
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Mega Minion Flying Machine Guards Inferno Dragon
Fireball
Mega Minion Flying Machine Inferno Dragon
Poison
Mega Minion Flying Machine Guards
Lightning
Mega Minion Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Tornado Poison Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Tornado Flying Machine Poison Inferno Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Guards Tornado

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison
Flying Machine
Guards
The Log
Tornado
Poison The Log
Poison
Mega Minion Tornado The Log
Lightning
The Log
Guards Tornado Poison
Inferno Dragon

Defense Synergies 0 14

Mega Minion
Flying Machine Guards Tornado The Log
Flying Machine
Mega Minion Guards The Log
Guards
Mega Minion Flying Machine Poison The Log
Tornado
Mega Minion Poison The Log Inferno Dragon
Poison
Guards Tornado The Log
Lightning
The Log
The Log
Mega Minion Flying Machine Guards Tornado Poison Lightning Inferno Dragon
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Flying Machine The Log
Inferno Dragon Mega Minion Flying Machine The Log
Tornado Mega Minion Lightning Inferno Dragon
Inferno Dragon Mega Minion Guards
Lightning Tornado Poison The Log
Tornado The Log Mega Minion Flying Machine Guards
Mega Minion Tornado Lightning Inferno Dragon Flying Machine Poison
Lightning Flying Machine Poison The Log
Inferno Dragon Tornado
Guards Tornado
Guards Poison Mega Minion Flying Machine Tornado The Log
Mega Minion Inferno Dragon Flying Machine Tornado Poison
Flying Machine Guards Lightning The Log
Mega Minion Guards Tornado Poison The Log
Inferno Dragon
Tornado Lightning The Log Inferno Dragon
Tornado Poison
Mega Minion Flying Machine Guards Tornado The Log
Tornado Poison The Log Mega Minion Flying Machine Guards Inferno Dragon
Tornado Inferno Dragon
Flying Machine Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Mega Minion Flying Machine Lightning The Log Inferno Dragon
Guards Lightning The Log
Guards Lightning Tornado The Log
Guards Inferno Dragon
Poison Flying Machine Tornado
Guards Mega Minion Flying Machine Lightning
Inferno Dragon
Lightning Mega Minion Flying Machine Tornado Poison The Log Inferno Dragon
Mega Minion Guards Inferno Dragon
Inferno Dragon Mega Minion Flying Machine Guards
Lightning Guards Tornado Poison The Log
Lightning Guards
Flying Machine
Guards Mega Minion Flying Machine Tornado Poison Lightning The Log Inferno Dragon
Poison Mega Minion Flying Machine The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Flying Machine Guards The Log
Poison Flying Machine Tornado The Log
Lightning Flying Machine Poison The Log
Lightning Flying Machine Guards Poison The Log
Poison The Log
Poison Mega Minion Flying Machine Tornado
Flying Machine Tornado Poison The Log
Poison The Log Flying Machine Tornado Lightning
Poison The Log Flying Machine Tornado Lightning
Lightning Guards Tornado Poison
Poison Lightning Flying Machine Tornado The Log
Poison Lightning Flying Machine Tornado
Flying Machine Poison Lightning The Log
Lightning Flying Machine Poison
Lightning Flying Machine Poison The Log
Lightning Flying Machine Poison The Log
Lightning Flying Machine Poison The Log
Lightning Tornado Poison
Lightning
Lightning Mega Minion Flying Machine Poison The Log
Lightning Flying Machine Tornado Poison The Log
Lightning Poison The Log
Lightning Tornado Poison
Tornado Lightning The Log
Lightning Flying Machine Poison The Log
Tornado Poison The Log
Mega Minion Inferno Dragon
Poison The Log Flying Machine Tornado Lightning
Lightning Flying Machine Tornado Poison The Log
Poison Lightning Tornado The Log
Poison Lightning Flying Machine Tornado
Lightning Mega Minion Flying Machine Guards Poison
Lightning Mega Minion
Poison Lightning The Log
Lightning Poison
Poison Lightning The Log
Lightning Flying Machine Guards
Poison Lightning Mega Minion Flying Machine Tornado
The Log
Poison Lightning Mega Minion Flying Machine
The Log Flying Machine Poison Lightning
Lightning Tornado Poison
Mega Minion Flying Machine
Flying Machine Guards Tornado Poison Lightning The Log
Flying Machine Tornado Poison Lightning
Poison Lightning Flying Machine Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: