My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Goblins Bomber Baby Dragon Lumberjack
Zap
Goblins Bomber
Barbarian Barrel
Goblins Bomber Ice Wizard Lumberjack
The Log
Goblins Bomber Mini P.E.K.K.A Lumberjack
Earthquake
Bomber
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Mini P.E.K.K.A Baby Dragon Ice Wizard Lumberjack
Fireball
Bomber Baby Dragon Ice Wizard Lumberjack
Poison
Bomber Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Rage Ice Wizard Mini P.E.K.K.A Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Zap Rage

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Baby Dragon
Bomber
Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Zap
Goblins Bomber Mini P.E.K.K.A Baby Dragon Ice Wizard Lumberjack
Mini P.E.K.K.A
Bomber Zap Rage Baby Dragon Ice Wizard Lumberjack
Rage
Mini P.E.K.K.A
Baby Dragon
Goblins Bomber Zap Mini P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard
Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack
Bomber Zap Mini P.E.K.K.A Baby Dragon Ice Wizard

Defense Synergies 2 12

Goblins
Bomber Zap Ice Wizard
Bomber
Goblins Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblins Bomber Baby Dragon Ice Wizard Lumberjack
Mini P.E.K.K.A
Zap Bomber Baby Dragon Ice Wizard
Rage
Baby Dragon
Ice Wizard Zap Mini P.E.K.K.A Lumberjack
Ice Wizard
Baby Dragon Goblins Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Mini P.E.K.K.A Lumberjack Goblins Bomber Zap Ice Wizard
Mini P.E.K.K.A Lumberjack Goblins Bomber Ice Wizard
Mini P.E.K.K.A Lumberjack Goblins Bomber Ice Wizard
Bomber Mini P.E.K.K.A Lumberjack
Goblins Bomber Zap Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Ice Wizard
Zap Baby Dragon
Mini P.E.K.K.A Goblins Ice Wizard Lumberjack
Goblins Bomber Mini P.E.K.K.A Ice Wizard Lumberjack
Goblins Ice Wizard Bomber Zap Baby Dragon Lumberjack
Zap Baby Dragon Ice Wizard
Mini P.E.K.K.A Lumberjack Bomber Zap Ice Wizard
Bomber Goblins Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Goblins Bomber Mini P.E.K.K.A Lumberjack
Goblins Bomber Zap Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Bomber Ice Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Goblins Mini P.E.K.K.A Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Goblins Zap
Bomber Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap
Mini P.E.K.K.A Lumberjack
Zap Baby Dragon Ice Wizard
Mini P.E.K.K.A Goblins Ice Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Goblins Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Lumberjack
Bomber Baby Dragon
Goblins Bomber Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Bomber Zap Mini P.E.K.K.A Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Bomber Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Bomber Baby Dragon
Zap Baby Dragon Ice Wizard
Zap
Goblins Mini P.E.K.K.A Lumberjack
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bomber Baby Dragon Ice Wizard
Zap Baby Dragon Ice Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap
Mini P.E.K.K.A
Bomber Zap
Zap
Zap
Zap Baby Dragon Ice Wizard
Mini P.E.K.K.A Baby Dragon Lumberjack
Bomber Zap Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon

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