My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Ram Rider
Giant Snowball
Minions Hog Rider Guards Lumberjack Ram Rider
Zap
Minions Inferno Tower Guards Ram Rider
Barbarian Barrel
Inferno Tower Guards Lumberjack
The Log
Hog Rider Guards Lumberjack Ram Rider
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Minions Guards
Royal Delivery
Minions Hog Rider Guards Lumberjack Ram Rider
Fireball
Minions Hog Rider Inferno Tower Lumberjack Ram Rider
Poison
Minions Inferno Tower Guards
Lightning
Inferno Tower Lumberjack Ram Rider
Rocket
Hog Rider Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Guards Hog Rider Lumberjack Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack Ram Rider
Minions
Hog Rider Lumberjack Ram Rider
Hog Rider
Arrows Minions The Log Guards Lumberjack
Inferno Tower
Guards
Hog Rider The Log Lumberjack Ram Rider
The Log
Hog Rider Guards Lumberjack Ram Rider
Lumberjack
Arrows Minions Hog Rider Guards The Log Ram Rider
Ram Rider
Arrows Minions Guards The Log Lumberjack

Defense Synergies 2 12

Arrows
Inferno Tower Lumberjack
Minions
Inferno Tower The Log Lumberjack Ram Rider
Hog Rider
Inferno Tower
Guards The Log Arrows Minions Lumberjack
Guards
Inferno Tower The Log Lumberjack
The Log
Inferno Tower Minions Guards Lumberjack Ram Rider
Lumberjack
Arrows Minions Inferno Tower Guards The Log Ram Rider
Ram Rider
Minions The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log Ram Rider
Inferno Tower Lumberjack Minions The Log Ram Rider
Inferno Tower Lumberjack Ram Rider Minions
Inferno Tower Lumberjack Minions Guards Ram Rider
Arrows The Log Lumberjack
Arrows The Log Minions Guards Lumberjack
Minions Inferno Tower Ram Rider Arrows
Arrows Inferno Tower The Log Ram Rider
Inferno Tower Minions Lumberjack
Guards Inferno Tower Lumberjack
Minions Guards Arrows The Log Lumberjack Ram Rider
Arrows Minions Inferno Tower Ram Rider
Inferno Tower Lumberjack Minions Guards The Log Ram Rider
Arrows Minions Guards The Log Lumberjack
Inferno Tower Lumberjack Ram Rider
Inferno Tower The Log Lumberjack Ram Rider
Arrows Minions Inferno Tower Lumberjack
Arrows Minions Guards The Log Lumberjack Ram Rider
Arrows The Log Minions Guards Lumberjack Ram Rider
Inferno Tower Lumberjack Ram Rider
Arrows Minions Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Inferno Tower
Arrows The Log Lumberjack
Guards Lumberjack Minions Inferno Tower The Log Ram Rider
Guards Lumberjack Inferno Tower The Log Ram Rider
Inferno Tower Guards Lumberjack Ram Rider
Arrows Minions Ram Rider
Guards Minions Inferno Tower Lumberjack Ram Rider
Inferno Tower Lumberjack
Minions Inferno Tower The Log
Inferno Tower Guards
Minions Inferno Tower Guards Lumberjack
Arrows Guards The Log
Inferno Tower Guards Lumberjack Ram Rider
Inferno Tower Guards Minions The Log Lumberjack
Arrows Minions Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Guards The Log
Arrows The Log
Arrows Minions Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Minions Guards Lumberjack
Arrows The Log Ram Rider
Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows The Log
Arrows The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows The Log
Arrows
Minions Guards
Arrows The Log
Arrows
Arrows The Log
Minions Guards
Arrows Ram Rider
Arrows The Log
Lumberjack
Arrows The Log
Arrows
Minions Guards The Log
The Log

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