My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace Witch Lumberjack
Zap
Goblin Gang Furnace Witch
Barbarian Barrel
Goblin Gang Furnace Witch Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Furnace Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Furnace Witch
Arrows
Goblin Gang Furnace Witch
Royal Delivery
Goblin Gang Hog Rider Witch Bowler Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Furnace Witch Bowler Electro Wizard Lumberjack
Poison
Goblin Gang Furnace Witch Electro Wizard
Lightning
Furnace Witch Bowler Electro Wizard Lumberjack
Rocket
Hog Rider Furnace Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Furnace Electro Wizard Lumberjack Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Furnace

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Furnace Witch Bowler Lumberjack
Goblin Gang
Hog Rider Bowler
Hog Rider
Zap Goblin Gang Furnace Witch Bowler Electro Wizard Lumberjack
Furnace
Zap Hog Rider Bowler
Witch
Zap Hog Rider Bowler Lumberjack
Bowler
Zap Goblin Gang Hog Rider Furnace Witch Electro Wizard Lumberjack
Electro Wizard
Zap Hog Rider Bowler Lumberjack
Lumberjack
Zap Hog Rider Witch Bowler Electro Wizard

Defense Synergies 1 17

Zap
Electro Wizard Goblin Gang Furnace Witch Bowler Lumberjack
Goblin Gang
Zap Furnace Electro Wizard Lumberjack
Hog Rider
Furnace
Zap Goblin Gang Bowler Electro Wizard Lumberjack
Witch
Zap Bowler Electro Wizard Lumberjack
Bowler
Zap Furnace Witch Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Furnace Witch Bowler Lumberjack
Lumberjack
Zap Goblin Gang Furnace Witch Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard
Lumberjack Zap Goblin Gang Furnace Witch Electro Wizard
Goblin Gang Furnace Witch Bowler Lumberjack Electro Wizard
Witch Lumberjack Goblin Gang Furnace Bowler Electro Wizard
Bowler Lumberjack
Goblin Gang Bowler Zap Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Zap Goblin Gang Witch
Bowler Zap Electro Wizard
Witch Goblin Gang Furnace Lumberjack
Goblin Gang Bowler Electro Wizard Lumberjack
Goblin Gang Witch Electro Wizard Zap Furnace Bowler Lumberjack
Zap Goblin Gang Furnace Witch Electro Wizard
Furnace Bowler Lumberjack Zap Goblin Gang Witch Electro Wizard
Bowler Zap Goblin Gang Furnace Witch Electro Wizard Lumberjack
Goblin Gang Furnace Electro Wizard Lumberjack
Zap Goblin Gang Furnace Bowler Electro Wizard Lumberjack
Goblin Gang Furnace Witch Bowler Electro Wizard Lumberjack
Zap Goblin Gang Furnace Witch Bowler Electro Wizard Lumberjack
Zap Furnace Witch Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Bowler Furnace Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Furnace Witch Bowler Electro Wizard
Electro Wizard Zap Goblin Gang Bowler Lumberjack
Goblin Gang Lumberjack Zap Furnace Witch Bowler Electro Wizard
Goblin Gang Bowler Lumberjack Zap Electro Wizard
Goblin Gang Witch Bowler Lumberjack
Furnace Zap Goblin Gang Witch Electro Wizard
Goblin Gang Furnace Witch Bowler Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Witch
Witch Goblin Gang
Witch Bowler Lumberjack
Zap Bowler Electro Wizard
Bowler Goblin Gang Witch Lumberjack
Furnace Witch Bowler
Goblin Gang Witch Electro Wizard Zap Furnace Bowler Lumberjack
Bowler Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Electro Wizard
Zap Furnace Bowler
Zap Furnace Witch
Furnace Witch Bowler
Zap Bowler
Zap
Goblin Gang Bowler Electro Wizard Lumberjack
Zap Bowler Electro Wizard
Zap
Bowler
Zap Furnace
Zap Furnace Witch Bowler
Furnace Bowler
Zap Bowler Electro Wizard
Zap Witch Bowler
Bowler
Bowler
Zap
Zap Furnace Witch Bowler
Witch
Zap Witch Bowler Electro Wizard
Zap Witch Bowler
Zap
Zap Furnace Witch Electro Wizard
Zap Electro Wizard Witch
Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Goblin Gang Witch
Zap Witch Electro Wizard
Goblin Gang Bowler Electro Wizard Lumberjack
Zap Bowler
Zap
Zap Goblin Gang Witch Bowler Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bowler Electro Wizard

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