My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Goblin Gang Hog Rider Witch Lumberjack
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch Giant Skeleton Lumberjack
The Log
Goblin Gang Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Witch Giant Skeleton Lumberjack
Fireball
Goblin Gang Hog Rider Wizard Witch Lumberjack
Poison
Bats Goblin Gang Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Hog Rider Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Lumberjack
Goblin Gang
Hog Rider Giant Skeleton
Fireball
Hog Rider
Hog Rider
Bats Goblin Gang Fireball Wizard Witch Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Witch
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Bats Goblin Gang Hog Rider Wizard Witch Lumberjack
Lumberjack
Bats Hog Rider Wizard Witch Giant Skeleton

Defense Synergies 0 10

Bats
Giant Skeleton Lumberjack
Goblin Gang
Giant Skeleton Lumberjack
Fireball
Lumberjack
Hog Rider
Wizard
Giant Skeleton Lumberjack
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Bats Goblin Gang Wizard Witch Lumberjack
Lumberjack
Bats Goblin Gang Fireball Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Lumberjack Bats Goblin Gang Witch
Goblin Gang Witch Lumberjack Bats Giant Skeleton
Witch Lumberjack Bats Goblin Gang
Fireball Giant Skeleton Lumberjack
Goblin Gang Fireball Bats Lumberjack
Bats Goblin Gang Fireball Wizard Witch
Fireball Giant Skeleton
Witch Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Bats Goblin Gang Witch Fireball Wizard Giant Skeleton Lumberjack
Bats Goblin Gang Fireball Wizard Witch
Lumberjack Bats Goblin Gang Fireball Wizard Witch Giant Skeleton
Fireball Wizard Bats Goblin Gang Witch Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Wizard Bats Goblin Gang Fireball Witch Lumberjack
Fireball Bats Goblin Gang Wizard Witch Lumberjack
Wizard Witch Bats Fireball Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Wizard Bats Fireball Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Witch Giant Skeleton
Fireball Goblin Gang Wizard Lumberjack
Goblin Gang Giant Skeleton Lumberjack Bats Witch
Goblin Gang Giant Skeleton Lumberjack Bats Fireball
Giant Skeleton Goblin Gang Witch Lumberjack
Fireball Wizard Bats Goblin Gang Witch
Goblin Gang Bats Fireball Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Fireball Witch
Witch Goblin Gang
Bats Witch Giant Skeleton Lumberjack
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Goblin Gang Witch Bats Fireball Giant Skeleton Lumberjack
Bats Fireball Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Goblin Gang Fireball Lumberjack
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Bats Goblin Gang Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Wizard Lumberjack
Fireball Wizard
Fireball Giant Skeleton
Bats Goblin Gang Fireball Witch Giant Skeleton
Bats Fireball Witch
Fireball Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: