My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Giant Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Giant Royal Hogs Night Witch
Giant Snowball
Skeletons Archers Goblin Gang Royal Hogs Lumberjack Night Witch
Zap
Skeletons Archers Goblin Gang Royal Hogs Night Witch
Barbarian Barrel
Skeletons Archers Goblin Gang Royal Hogs Lumberjack Night Witch
The Log
Skeletons Archers Goblin Gang Royal Hogs Lumberjack
Earthquake
Skeletons Archers Goblin Gang Royal Hogs
Arrows
Skeletons Archers Goblin Gang Royal Hogs Night Witch
Royal Delivery
Skeletons Archers Goblin Gang Royal Hogs Lumberjack Night Witch
Fireball
Archers Goblin Gang Royal Hogs Lumberjack Night Witch
Poison
Archers Goblin Gang Royal Hogs Night Witch
Lightning
Lumberjack Night Witch
Rocket
Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Gang Lumberjack Night Witch Giant Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Goblin Gang Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Giant Royal Hogs Lumberjack
Goblin Gang
Giant Royal Hogs
Giant
Night Witch Archers Goblin Gang Rocket Lumberjack
Royal Hogs
Archers Goblin Gang Lumberjack
Rocket
Giant
Lumberjack
Archers Giant Royal Hogs Night Witch
Night Witch
Giant Lumberjack

Defense Synergies 0 6

Skeletons
Archers Lumberjack Night Witch
Archers
Skeletons Goblin Gang Lumberjack
Goblin Gang
Archers Lumberjack
Giant
Royal Hogs
Rocket
Lumberjack
Skeletons Archers Goblin Gang
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Lumberjack Skeletons Goblin Gang Night Witch
Goblin Gang Rocket Lumberjack Skeletons Archers Night Witch
Lumberjack Night Witch Skeletons Goblin Gang
Rocket Lumberjack
Goblin Gang Skeletons Archers Lumberjack Night Witch
Rocket Archers Goblin Gang Night Witch
Rocket
Skeletons Goblin Gang Lumberjack Night Witch
Goblin Gang Skeletons Archers Lumberjack Night Witch
Archers Goblin Gang Skeletons Lumberjack Night Witch
Archers Goblin Gang Night Witch
Lumberjack Night Witch Skeletons Goblin Gang Rocket
Rocket Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack
Rocket Goblin Gang Lumberjack
Skeletons Goblin Gang Lumberjack Night Witch
Archers Goblin Gang Lumberjack Night Witch
Archers Lumberjack
Lumberjack
Goblin Gang Archers Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Archers
Archers Goblin Gang Rocket Lumberjack
Goblin Gang Lumberjack Skeletons Rocket
Goblin Gang Rocket Lumberjack Night Witch
Skeletons Goblin Gang Lumberjack Night Witch
Rocket Skeletons Archers Goblin Gang
Goblin Gang Rocket Skeletons Archers Lumberjack Night Witch
Lumberjack
Rocket Skeletons
Skeletons Goblin Gang
Lumberjack
Rocket
Rocket Skeletons Goblin Gang Lumberjack Night Witch
Archers
Goblin Gang Skeletons Archers Rocket Lumberjack Night Witch
Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket
Rocket
Archers
Rocket Goblin Gang Lumberjack Night Witch
Rocket
Archers Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Night Witch
Rocket Archers
Rocket
Rocket Night Witch
Rocket
Rocket
Rocket
Rocket
Archers Night Witch
Rocket
Night Witch
Rocket Night Witch
Rocket
Rocket
Archers Goblin Gang Rocket Night Witch
Rocket Archers
Goblin Gang Rocket Lumberjack
Rocket
Goblin Gang Rocket
Rocket
Rocket

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