My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Balloon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Sparky
Giant Snowball
Bats Goblin Gang Balloon Lumberjack
Zap
Bats Goblin Gang Balloon Sparky
Barbarian Barrel
Goblin Gang Tesla Lumberjack Sparky
The Log
Goblin Gang Lumberjack Sparky
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Balloon Lumberjack Sparky
Fireball
Goblin Gang Tesla Balloon Lumberjack Sparky
Poison
Bats Goblin Gang Balloon Sparky
Lightning
Tesla Ice Golem Balloon Lumberjack Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Goblin Gang Tesla Lumberjack Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Goblin Gang

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Lumberjack Sparky
Arrows
Balloon Sparky Lumberjack
Goblin Gang
Ice Golem Balloon Sparky
Tesla
Ice Golem
Bats Goblin Gang Balloon Lumberjack Sparky
Balloon
Bats Arrows Ice Golem Lumberjack Goblin Gang Sparky
Lumberjack
Ice Golem Balloon Bats Arrows Sparky
Sparky
Arrows Bats Goblin Gang Ice Golem Balloon Lumberjack

Defense Synergies 2 13

Bats
Tesla Ice Golem Lumberjack Sparky
Arrows
Tesla Ice Golem Lumberjack Sparky
Goblin Gang
Tesla Ice Golem Lumberjack Sparky
Tesla
Goblin Gang Ice Golem Bats Arrows
Ice Golem
Tesla Bats Arrows Goblin Gang Lumberjack Sparky
Balloon
Lumberjack
Bats Arrows Goblin Gang Ice Golem
Sparky
Bats Arrows Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Sparky
Lumberjack Sparky Bats Goblin Gang Tesla
Goblin Gang Tesla Lumberjack Sparky Bats
Tesla Lumberjack Sparky Bats Goblin Gang
Arrows Lumberjack Sparky
Arrows Goblin Gang Bats Tesla Lumberjack
Bats Tesla Arrows Goblin Gang
Arrows Tesla Ice Golem Sparky
Tesla Sparky Goblin Gang Lumberjack
Goblin Gang Tesla Ice Golem Lumberjack Sparky
Bats Goblin Gang Arrows Tesla Ice Golem Lumberjack
Arrows Tesla Bats Goblin Gang
Tesla Lumberjack Sparky Bats Goblin Gang
Sparky Bats Arrows Goblin Gang Tesla Lumberjack
Sparky Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Lumberjack Sparky
Tesla Sparky Bats Arrows Goblin Gang Lumberjack
Arrows Tesla Bats Goblin Gang Lumberjack
Arrows Bats Tesla Ice Golem Lumberjack
Sparky Tesla Lumberjack
Goblin Gang Bats Arrows Tesla Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla Ice Golem Sparky
Arrows Goblin Gang Tesla Ice Golem Lumberjack
Goblin Gang Lumberjack Bats Ice Golem Sparky
Goblin Gang Lumberjack Bats Tesla Ice Golem Sparky
Goblin Gang Tesla Lumberjack Sparky
Arrows Bats Goblin Gang Tesla Ice Golem
Goblin Gang Sparky Bats Tesla Ice Golem Lumberjack
Tesla Lumberjack Sparky
Bats Ice Golem Sparky
Goblin Gang Tesla Sparky
Bats Tesla Lumberjack Sparky
Arrows
Goblin Gang Tesla Ice Golem Lumberjack Sparky
Tesla Sparky
Goblin Gang Tesla Sparky Bats Ice Golem Lumberjack
Bats Arrows Tesla Ice Golem Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Sparky
Arrows
Arrows Sparky
Arrows Ice Golem Sparky
Arrows Sparky
Arrows Bats Ice Golem
Arrows Sparky
Arrows Ice Golem
Arrows
Bats Goblin Gang Lumberjack Sparky
Arrows Sparky
Arrows
Ice Golem Sparky
Arrows
Arrows Ice Golem Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Ice Golem Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Ice Golem Sparky
Bats
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Goblin Gang
Arrows
Arrows
Goblin Gang Lumberjack Sparky
Arrows Ice Golem
Arrows Sparky
Sparky
Bats Goblin Gang Sparky
Bats
Sparky

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