My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Hog Rider Witch Lumberjack
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Witch Electro Wizard Lumberjack
The Log
Fire Spirit Barbarians Hog Rider Witch Lumberjack
Earthquake
Barbarians Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Barbarians Valkyrie Hog Rider Witch Electro Wizard Lumberjack
Fireball
Barbarians Hog Rider Witch Electro Wizard Lumberjack
Poison
Barbarians Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Lumberjack
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Valkyrie Hog Rider Electro Wizard Lumberjack Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Valkyrie Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Lumberjack
Barbarians
Hog Rider
Fireball
Hog Rider Electro Wizard
Valkyrie
Fire Spirit Hog Rider Lumberjack Witch Electro Wizard
Hog Rider
Fire Spirit Fireball Valkyrie Barbarians Witch Electro Wizard Lumberjack
Witch
Valkyrie Hog Rider Lumberjack
Electro Wizard
Fireball Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Fire Spirit Hog Rider Witch Electro Wizard

Defense Synergies 0 11

Fire Spirit
Valkyrie Electro Wizard
Barbarians
Fireball
Valkyrie Electro Wizard Lumberjack
Valkyrie
Fire Spirit Fireball Witch Electro Wizard Lumberjack
Hog Rider
Witch
Valkyrie Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Fireball Valkyrie Witch Lumberjack
Lumberjack
Fireball Valkyrie Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Barbarians Lumberjack Valkyrie Witch Electro Wizard
Barbarians Witch Lumberjack Fire Spirit Valkyrie Electro Wizard
Barbarians Witch Lumberjack Valkyrie Electro Wizard
Barbarians Fireball Valkyrie Lumberjack
Fireball Fire Spirit Valkyrie Electro Wizard Lumberjack
Electro Wizard Fire Spirit Fireball Witch
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Witch Lumberjack
Fire Spirit Barbarians Valkyrie Electro Wizard Lumberjack
Barbarians Valkyrie Witch Electro Wizard Fireball Lumberjack
Fireball Witch Electro Wizard
Barbarians Lumberjack Fire Spirit Fireball Valkyrie Witch Electro Wizard
Fire Spirit Fireball Valkyrie Barbarians Witch Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Fireball Electro Wizard Lumberjack
Barbarians Fireball Valkyrie Witch Electro Wizard Lumberjack
Fire Spirit Fireball Barbarians Valkyrie Witch Electro Wizard Lumberjack
Valkyrie Witch Fire Spirit Barbarians Fireball Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Valkyrie Fire Spirit Barbarians Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie Lumberjack
Barbarians Lumberjack Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Barbarians Fireball Electro Wizard
Barbarians Valkyrie Witch Lumberjack
Fire Spirit Fireball Witch Electro Wizard
Barbarians Fireball Valkyrie Witch Electro Wizard Lumberjack
Barbarians Valkyrie Lumberjack
Electro Wizard Barbarians Fireball Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch Lumberjack
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Fireball Valkyrie Witch Lumberjack
Barbarians Fireball Valkyrie Witch
Barbarians Witch Electro Wizard Fireball Valkyrie Lumberjack
Valkyrie Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Barbarians Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Electro Wizard Lumberjack
Fireball Valkyrie Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Valkyrie Witch
Fireball
Fireball
Barbarians Fireball
Fire Spirit Fireball Valkyrie Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fire Spirit Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fire Spirit Barbarians Fireball Witch
Fireball Fire Spirit Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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