My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Giant Skeleton Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Giant Skeleton
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Ice Spirit Goblin Gang Giant Skeleton Ice Wizard Lumberjack
The Log
Ice Spirit Goblin Gang Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Balloon Giant Skeleton Ice Wizard Lumberjack
Fireball
Goblin Gang Balloon Ice Wizard Lumberjack
Poison
Goblin Gang Balloon Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Ice Wizard Fireball Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Giant Skeleton Lumberjack
Zap
Ice Spirit Fireball Balloon Giant Skeleton Ice Wizard Lumberjack
Goblin Gang
Balloon Giant Skeleton
Fireball
Zap
Balloon
Ice Spirit Zap Lumberjack Goblin Gang Giant Skeleton Ice Wizard
Giant Skeleton
Ice Spirit Zap Goblin Gang Balloon Ice Wizard Lumberjack
Ice Wizard
Zap Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Ice Spirit Zap Giant Skeleton Ice Wizard

Defense Synergies 3 16

Ice Spirit
Zap Goblin Gang Fireball Giant Skeleton Ice Wizard Lumberjack
Zap
Ice Spirit Fireball Goblin Gang Giant Skeleton Ice Wizard Lumberjack
Goblin Gang
Ice Spirit Zap Giant Skeleton Ice Wizard Lumberjack
Fireball
Zap Ice Spirit Ice Wizard Lumberjack
Balloon
Giant Skeleton
Ice Spirit Zap Goblin Gang Ice Wizard Lumberjack
Ice Wizard
Ice Spirit Zap Goblin Gang Fireball Giant Skeleton Lumberjack
Lumberjack
Ice Spirit Zap Goblin Gang Fireball Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Ice Spirit Zap Goblin Gang Ice Wizard
Goblin Gang Lumberjack Giant Skeleton Ice Wizard
Lumberjack Goblin Gang Ice Wizard
Fireball Giant Skeleton Lumberjack
Goblin Gang Fireball Zap Ice Wizard Lumberjack
Ice Spirit Zap Goblin Gang Fireball Ice Wizard
Zap Fireball Giant Skeleton
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Ice Spirit Giant Skeleton Ice Wizard Lumberjack
Goblin Gang Ice Wizard Zap Fireball Giant Skeleton Lumberjack
Zap Goblin Gang Fireball Ice Wizard
Lumberjack Ice Spirit Zap Goblin Gang Fireball Giant Skeleton Ice Wizard
Fireball Ice Spirit Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack
Ice Spirit Zap Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Lumberjack
Ice Spirit Fireball Zap Goblin Gang Ice Wizard Lumberjack
Zap Ice Spirit Fireball Giant Skeleton Ice Wizard Lumberjack
Lumberjack
Goblin Gang Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Giant Skeleton
Fireball Zap Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack Ice Spirit Zap
Goblin Gang Giant Skeleton Lumberjack Zap Fireball
Giant Skeleton Goblin Gang Lumberjack
Fireball Ice Spirit Zap Goblin Gang Ice Wizard
Goblin Gang Fireball Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Ice Spirit Fireball
Goblin Gang
Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Ice Spirit Zap Fireball Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Ice Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Ice Spirit Zap Ice Wizard
Fireball Ice Spirit Zap Ice Wizard
Fireball Zap
Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Ice Spirit Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Giant Skeleton
Fireball
Zap Ice Spirit Goblin Gang Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball Giant Skeleton
Zap Ice Spirit Goblin Gang Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton

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