My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Royal Giant
Barbarian Barrel
Barbarians Valkyrie Wizard
The Log
Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard
Fireball
Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Valkyrie Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage The Log Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Royal Giant Valkyrie The Log
Barbarians
Hog Rider
Royal Giant
Zap Hog Rider Wizard The Log
Valkyrie
Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie Rage The Log Barbarians Royal Giant Wizard
Wizard
Royal Giant Valkyrie Hog Rider Rage
Rage
Hog Rider Wizard
The Log
Hog Rider Zap Royal Giant

Defense Synergies 0 6

Zap
Barbarians Valkyrie The Log
Barbarians
Zap
Royal Giant
Valkyrie
Zap Wizard The Log
Hog Rider
Wizard
Valkyrie The Log
Rage
The Log
Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log
Barbarians Zap Valkyrie The Log
Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie The Log
The Log Zap Valkyrie
Zap Wizard
Zap Barbarians Valkyrie The Log
Barbarians
Barbarians Valkyrie
Barbarians Valkyrie Zap Wizard The Log
Zap Wizard
Barbarians Zap Valkyrie Wizard The Log
Valkyrie Wizard Zap Barbarians The Log
Barbarians
Barbarians Zap The Log
Barbarians Wizard Valkyrie
Zap Barbarians Valkyrie Wizard The Log
Zap Valkyrie Wizard The Log Barbarians
Barbarians
Valkyrie Wizard Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap
Zap Valkyrie Wizard The Log
Barbarians Zap Valkyrie The Log
Valkyrie Zap Barbarians The Log
Barbarians Valkyrie
Wizard Zap
Barbarians Valkyrie
Barbarians Valkyrie
Zap Barbarians Valkyrie The Log
Barbarians
Barbarians Valkyrie
Zap Barbarians Valkyrie The Log
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Zap Valkyrie The Log
Valkyrie Zap Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Barbarians Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Barbarians
Zap Wizard
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log

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