My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Fire Spirit Cannon Barbarians Royal Hogs
Zap
Fire Spirit Cannon Royal Hogs
Barbarian Barrel
Fire Spirit Cannon Barbarians Wizard Royal Hogs Ice Wizard
The Log
Fire Spirit Cannon Barbarians Royal Hogs
Earthquake
Cannon Barbarians Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Barbarians Wizard Royal Hogs Ice Wizard
Fireball
Cannon Barbarians Wizard Royal Hogs Ice Wizard
Poison
Cannon Barbarians Wizard Royal Hogs Ice Wizard
Lightning
Cannon Wizard Ice Wizard
Rocket
Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Ice Wizard Fireball Barbarians Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Cannon Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs
Cannon
Barbarians
Fireball
Royal Hogs The Log
Wizard
Royal Hogs
Royal Hogs
Fire Spirit Fireball Wizard The Log
The Log
Fireball Royal Hogs
Ice Wizard

Defense Synergies 2 8

Fire Spirit
The Log
Cannon
The Log Fireball Wizard Ice Wizard
Barbarians
Fireball
The Log Cannon Ice Wizard
Wizard
Cannon The Log Ice Wizard
Royal Hogs
The Log
Cannon Fireball Fire Spirit Wizard Ice Wizard
Ice Wizard
Cannon Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log
Barbarians Cannon The Log Ice Wizard
Cannon Barbarians Fire Spirit Ice Wizard
Cannon Barbarians Ice Wizard
Barbarians Fireball The Log
Fireball The Log Fire Spirit Cannon Ice Wizard
Fire Spirit Cannon Fireball Wizard Ice Wizard
Cannon Barbarians Fireball The Log
Cannon Barbarians Ice Wizard
Fire Spirit Cannon Barbarians Ice Wizard
Barbarians Ice Wizard Cannon Fireball Wizard The Log
Fireball Wizard Ice Wizard
Cannon Barbarians Fire Spirit Fireball Wizard The Log Ice Wizard
Fire Spirit Fireball Wizard Cannon Barbarians The Log
Barbarians Cannon
Barbarians Cannon Fireball The Log
Barbarians Wizard Cannon Fireball
Fire Spirit Cannon Fireball Barbarians Wizard The Log Ice Wizard
Wizard The Log Fire Spirit Cannon Barbarians Fireball Ice Wizard
Barbarians Cannon
Wizard Fire Spirit Cannon Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Wizard The Log
Barbarians The Log
Barbarians Fireball The Log
Barbarians Cannon
Fire Spirit Fireball Wizard Ice Wizard
Barbarians Fireball Ice Wizard
Barbarians
Barbarians Fireball The Log
Cannon Barbarians
Barbarians
Barbarians Fireball The Log
Barbarians Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball
Barbarians Fireball The Log
Cannon Barbarians Fireball Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Ice Wizard
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard Ice Wizard
Fireball The Log Wizard
Fire Spirit Fireball
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fire Spirit Fireball Wizard Ice Wizard
Fireball The Log Wizard Ice Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Barbarians Fireball
Fireball Fire Spirit Wizard Ice Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log

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