My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers Royal Giant
Barbarian Barrel
Archers Barbarians Valkyrie Wizard
The Log
Archers Barbarians Royal Giant Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Valkyrie Hog Rider Wizard
Fireball
Archers Barbarians Hog Rider Wizard
Poison
Archers Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Valkyrie Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Fireball Archers Hog Rider Wizard The Log
Fireball
Royal Giant Hog Rider The Log
Valkyrie
Archers Hog Rider Wizard
Hog Rider
Fireball Valkyrie The Log Archers Barbarians Royal Giant Wizard
Wizard
Royal Giant Valkyrie Hog Rider
The Log
Hog Rider Royal Giant Fireball

Defense Synergies 2 5

Archers
Valkyrie The Log
Barbarians
Royal Giant
Fireball
The Log Valkyrie
Valkyrie
Archers Fireball Wizard The Log
Hog Rider
Wizard
Valkyrie The Log
The Log
Fireball Archers Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Barbarians Valkyrie The Log
Barbarians Archers Valkyrie
Barbarians Valkyrie
Barbarians Fireball Valkyrie The Log
Fireball The Log Archers Valkyrie
Archers Fireball Wizard
Barbarians Fireball Valkyrie The Log
Barbarians
Archers Barbarians Valkyrie
Archers Barbarians Valkyrie Fireball Wizard The Log
Archers Fireball Wizard
Barbarians Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Wizard Fireball Valkyrie
Fireball Archers Barbarians Valkyrie Wizard The Log
Valkyrie Wizard The Log Archers Barbarians Fireball
Barbarians
Valkyrie Wizard Archers Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Fireball
Fireball Archers Valkyrie Wizard The Log
Barbarians Valkyrie The Log
Valkyrie Barbarians Fireball The Log
Barbarians Valkyrie
Fireball Wizard Archers
Archers Barbarians Fireball Valkyrie
Barbarians Valkyrie
Barbarians Fireball Valkyrie The Log
Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie The Log
Barbarians Fireball Valkyrie Wizard
Wizard Archers Barbarians Fireball Valkyrie
Barbarians Archers Fireball Valkyrie The Log
Valkyrie Archers Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Archers Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Archers Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Archers Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Archers Barbarians Fireball
Fireball Archers Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log

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