My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Zappies Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Battle Ram Furnace Zappies Three Musketeers
Zap
Battle Ram Furnace Zappies Three Musketeers
Barbarian Barrel
Battle Ram Furnace Zappies Three Musketeers Electro Wizard
The Log
Battle Ram Furnace Zappies Three Musketeers
Earthquake
Furnace Zappies
Arrows
Furnace Zappies
Royal Delivery
Battle Ram Zappies Three Musketeers P.E.K.K.A Electro Wizard
Fireball
Battle Ram Furnace Zappies Three Musketeers Electro Wizard
Poison
Furnace Zappies Three Musketeers Electro Wizard
Lightning
Battle Ram Furnace Three Musketeers Electro Wizard
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Battle Ram Furnace Zappies Poison Electro Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Battle Ram Furnace Zappies

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison The Log Furnace Zappies Three Musketeers P.E.K.K.A Electro Wizard
Furnace
Battle Ram P.E.K.K.A
Zappies
Battle Ram Three Musketeers P.E.K.K.A
Three Musketeers
Battle Ram Zappies The Log
Poison
Battle Ram P.E.K.K.A The Log
P.E.K.K.A
Poison Electro Wizard Battle Ram Furnace Zappies The Log
The Log
Battle Ram Three Musketeers Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 1 10

Battle Ram
Furnace
Zappies Electro Wizard
Zappies
Furnace P.E.K.K.A The Log Electro Wizard
Three Musketeers
The Log
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Zappies Electro Wizard
The Log
P.E.K.K.A Zappies Three Musketeers Poison Electro Wizard
Electro Wizard
Furnace Zappies Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log Electro Wizard
P.E.K.K.A Furnace Zappies Three Musketeers The Log Electro Wizard
Furnace Three Musketeers P.E.K.K.A Zappies Electro Wizard
Three Musketeers P.E.K.K.A Furnace Zappies Electro Wizard
Poison P.E.K.K.A The Log
The Log Furnace Zappies Electro Wizard
Furnace Three Musketeers Electro Wizard Zappies Poison
Poison P.E.K.K.A The Log Electro Wizard
Zappies Three Musketeers P.E.K.K.A Furnace
Zappies Electro Wizard
Poison Electro Wizard Furnace Zappies The Log
Three Musketeers Furnace Zappies Poison Electro Wizard
Furnace P.E.K.K.A Zappies Three Musketeers The Log Electro Wizard
Three Musketeers Furnace Zappies Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Zappies Three Musketeers Electro Wizard
Furnace Zappies Three Musketeers P.E.K.K.A The Log Electro Wizard
Three Musketeers Furnace Zappies Poison P.E.K.K.A Electro Wizard
Furnace Zappies Three Musketeers The Log Electro Wizard
Furnace Poison The Log Zappies Electro Wizard
P.E.K.K.A Zappies Three Musketeers Electro Wizard
Furnace Zappies Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Zappies P.E.K.K.A Electro Wizard
Poison Electro Wizard The Log
Zappies P.E.K.K.A Furnace The Log Electro Wizard
P.E.K.K.A Zappies The Log Electro Wizard
P.E.K.K.A Zappies Three Musketeers
Furnace Poison Zappies Three Musketeers Electro Wizard
P.E.K.K.A Furnace Zappies Electro Wizard
P.E.K.K.A Zappies
P.E.K.K.A Electro Wizard Zappies Poison The Log
P.E.K.K.A Zappies Three Musketeers
P.E.K.K.A Zappies
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Zappies Three Musketeers
Furnace Zappies Three Musketeers
Zappies Electro Wizard Furnace Three Musketeers Poison P.E.K.K.A The Log
Poison Zappies P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Furnace The Log
Poison Furnace
Furnace Poison The Log
Poison The Log
Poison The Log
Three Musketeers Poison Electro Wizard
Poison The Log Electro Wizard
Poison
Poison Three Musketeers The Log
Poison
Furnace Poison The Log
Furnace Three Musketeers Poison The Log
Furnace Three Musketeers Poison The Log
Three Musketeers Poison
Three Musketeers Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Furnace
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Furnace Electro Wizard
Electro Wizard Zappies Poison
Poison The Log
Zappies Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Zappies
Poison Zappies Three Musketeers Electro Wizard
The Log
Poison Three Musketeers Electro Wizard
The Log Poison
Poison
Three Musketeers P.E.K.K.A
Zappies Poison The Log Electro Wizard
Zappies Poison Electro Wizard
Poison The Log Electro Wizard

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