My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Hog Rider Goblin Hut Baby Dragon
Zap
Goblin Hut Dark Prince
Barbarian Barrel
Elite Barbarians Goblin Hut Dark Prince Electro Wizard
The Log
Elite Barbarians Hog Rider Goblin Hut Dark Prince
Earthquake
Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Hog Rider Goblin Hut Baby Dragon Dark Prince Electro Wizard
Fireball
Elite Barbarians Hog Rider Goblin Hut Baby Dragon Electro Wizard
Poison
Goblin Hut Electro Wizard
Lightning
Elite Barbarians Goblin Hut Baby Dragon Dark Prince Electro Wizard
Rocket
Elite Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Hog Rider Baby Dragon Dark Prince Electro Wizard Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Hog Rider Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians Baby Dragon Dark Prince The Log Electro Wizard
Hog Rider
Fireball The Log Elite Barbarians Goblin Hut Baby Dragon Dark Prince Electro Wizard
Goblin Hut
Hog Rider Baby Dragon Dark Prince The Log
Baby Dragon
Fireball Hog Rider Goblin Hut Dark Prince Electro Wizard
Dark Prince
Fireball Hog Rider Goblin Hut Baby Dragon Electro Wizard
The Log
Hog Rider Elite Barbarians Fireball Goblin Hut
Electro Wizard
Fireball Hog Rider Baby Dragon Dark Prince

Defense Synergies 2 12

Elite Barbarians
Dark Prince The Log
Fireball
The Log Goblin Hut Dark Prince Electro Wizard
Hog Rider
Goblin Hut
Fireball Baby Dragon Dark Prince Electro Wizard
Baby Dragon
Goblin Hut Dark Prince The Log
Dark Prince
Elite Barbarians Fireball Goblin Hut Baby Dragon The Log Electro Wizard
The Log
Fireball Elite Barbarians Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Fireball Goblin Hut Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Baby Dragon The Log Electro Wizard
Elite Barbarians Goblin Hut Dark Prince The Log Electro Wizard
Goblin Hut Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Goblin Hut Dark Prince Electro Wizard
Elite Barbarians Fireball Dark Prince The Log
Fireball The Log Baby Dragon Dark Prince Electro Wizard
Electro Wizard Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon The Log Electro Wizard
Elite Barbarians Goblin Hut
Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Fireball Goblin Hut Baby Dragon Dark Prince The Log
Fireball Goblin Hut Baby Dragon Electro Wizard
Goblin Hut Elite Barbarians Fireball Dark Prince The Log Electro Wizard
Fireball Goblin Hut Baby Dragon Dark Prince The Log Electro Wizard
Elite Barbarians Goblin Hut Electro Wizard
Elite Barbarians Fireball Goblin Hut The Log Electro Wizard
Elite Barbarians Fireball Goblin Hut Dark Prince Electro Wizard
Fireball Elite Barbarians Goblin Hut Baby Dragon Dark Prince The Log Electro Wizard
Baby Dragon The Log Fireball Goblin Hut Dark Prince Electro Wizard
Elite Barbarians Goblin Hut Electro Wizard
Dark Prince Elite Barbarians Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Goblin Hut Dark Prince Electro Wizard
Fireball Electro Wizard Elite Barbarians Baby Dragon The Log
Elite Barbarians Goblin Hut Dark Prince The Log Electro Wizard
Dark Prince Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Goblin Hut Dark Prince
Fireball Goblin Hut Baby Dragon Electro Wizard
Dark Prince Elite Barbarians Fireball Goblin Hut Electro Wizard
Elite Barbarians Dark Prince
Electro Wizard Elite Barbarians Fireball Goblin Hut Baby Dragon Dark Prince The Log
Goblin Hut
Elite Barbarians Goblin Hut Dark Prince
Elite Barbarians Fireball Dark Prince The Log Electro Wizard
Elite Barbarians Dark Prince Fireball
Fireball Baby Dragon
Elite Barbarians Goblin Hut Electro Wizard Fireball Baby Dragon Dark Prince The Log
Elite Barbarians Fireball Goblin Hut Baby Dragon Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Goblin Hut Baby Dragon The Log
Fireball Dark Prince The Log
Fireball Baby Dragon Dark Prince The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Elite Barbarians Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard
Fireball Baby Dragon
Elite Barbarians Fireball Goblin Hut Baby Dragon The Log
Fireball Baby Dragon
Elite Barbarians Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball
Fireball Baby Dragon Dark Prince The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Dark Prince
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Elite Barbarians Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball Goblin Hut
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Goblin Hut Dark Prince
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Dark Prince Electro Wizard
The Log Fireball Baby Dragon
Fireball
Elite Barbarians Dark Prince
Elite Barbarians Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Dark Prince The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: