My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Baby Dragon Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Night Witch
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Goblin Gang Elixir Collector Baby Dragon Night Witch
Poison
Goblin Gang Elixir Collector Night Witch
Lightning
Mini P.E.K.K.A Elixir Collector Baby Dragon Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mini P.E.K.K.A Baby Dragon Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Baby Dragon Golem The Log Night Witch
Goblin Gang
Mini P.E.K.K.A Baby Dragon Golem
Mini P.E.K.K.A
Zap Goblin Gang Baby Dragon Golem The Log
Elixir Collector
Baby Dragon
Golem Zap Goblin Gang Mini P.E.K.K.A
Golem
Baby Dragon Night Witch Zap Goblin Gang Mini P.E.K.K.A The Log
The Log
Zap Mini P.E.K.K.A Golem
Night Witch
Golem Zap

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Goblin Gang Baby Dragon The Log Night Witch
Goblin Gang
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Goblin Gang Baby Dragon
Elixir Collector
Baby Dragon
Zap Mini P.E.K.K.A The Log
Golem
The Log
Mini P.E.K.K.A Zap Goblin Gang Baby Dragon Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Mini P.E.K.K.A Zap Goblin Gang The Log Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Baby Dragon Night Witch
Zap Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon The Log
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Goblin Gang Zap Baby Dragon The Log Night Witch
Zap Goblin Gang Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Zap Goblin Gang The Log
Zap Goblin Gang Mini P.E.K.K.A Baby Dragon The Log Night Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Night Witch
Zap Goblin Gang Baby Dragon The Log Night Witch
Zap Baby Dragon The Log
Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap The Log Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Zap Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang
Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Goblin Gang Night Witch
Baby Dragon
Goblin Gang Zap Mini P.E.K.K.A Baby Dragon The Log Night Witch
Zap Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Goblin Gang Mini P.E.K.K.A Night Witch
Zap The Log
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log Night Witch
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Night Witch
Zap
Mini P.E.K.K.A Night Witch
Zap The Log Night Witch
Zap
The Log
Zap Goblin Gang Night Witch
Zap Baby Dragon
The Log
Goblin Gang Mini P.E.K.K.A Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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