My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Tombstone Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Bandit
Giant Snowball
Spear Goblins Bats Tombstone Goblin Barrel
Zap
Spear Goblins Bats Firecracker Tombstone Goblin Barrel Goblin Giant Bandit
Barbarian Barrel
Spear Goblins Firecracker Tombstone Goblin Barrel Bandit
The Log
Spear Goblins Firecracker Tombstone Goblin Barrel Bandit
Earthquake
Spear Goblins Firecracker Tombstone Goblin Barrel
Arrows
Spear Goblins Bats Firecracker Tombstone Goblin Barrel
Royal Delivery
Spear Goblins Bats Firecracker Goblin Barrel Bandit
Fireball
Firecracker Tombstone Goblin Barrel Bandit
Poison
Spear Goblins Bats Firecracker Tombstone
Lightning
Tombstone Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Firecracker Tombstone Goblin Barrel Bandit Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Firecracker

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Firecracker Goblin Giant Bandit
Bats
Firecracker Goblin Barrel Goblin Giant Bandit
Firecracker
Spear Goblins Bats Goblin Barrel Goblin Giant Bandit
Tombstone
Goblin Barrel
Spear Goblins Bats Firecracker Goblin Giant Bandit
Goblin Giant
Spear Goblins Bats Firecracker Goblin Barrel The Log Bandit
The Log
Goblin Giant Bandit
Bandit
Spear Goblins Bats Firecracker Goblin Barrel Goblin Giant The Log

Defense Synergies 1 14

Spear Goblins
Bats Firecracker Tombstone Goblin Giant The Log Bandit
Bats
Spear Goblins Firecracker Goblin Giant The Log Bandit
Firecracker
The Log Spear Goblins Bats Tombstone Bandit
Tombstone
Spear Goblins Firecracker
Goblin Barrel
Goblin Giant
Spear Goblins Bats The Log
The Log
Firecracker Spear Goblins Bats Goblin Giant Bandit
Bandit
Spear Goblins Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Tombstone Goblin Giant The Log
Bats Firecracker Tombstone The Log Bandit
Bats Tombstone Bandit
Bats Firecracker Tombstone Bandit
Firecracker Tombstone The Log
The Log Spear Goblins Bats Firecracker Bandit
Bats Spear Goblins Firecracker Tombstone
Goblin Giant The Log Bandit
Tombstone
Spear Goblins Firecracker Bandit
Bats Spear Goblins Firecracker Tombstone Goblin Giant The Log Bandit
Spear Goblins Bats Firecracker
Tombstone Bats The Log Bandit
Bats Firecracker Tombstone The Log
Tombstone Bandit
The Log Bandit
Bats Firecracker Tombstone
Tombstone Spear Goblins Bats Firecracker The Log Bandit
The Log Spear Goblins Bats Firecracker Tombstone Bandit
Spear Goblins Bats Firecracker Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tombstone Bandit
Bandit Firecracker The Log
Tombstone Bandit Spear Goblins Bats Goblin Giant The Log
Bats Goblin Giant The Log Bandit
Tombstone Goblin Giant Bandit
Firecracker Bats Goblin Giant
Spear Goblins Bats Tombstone Goblin Giant Bandit
Goblin Giant
Spear Goblins Bats Firecracker Tombstone The Log Bandit
Tombstone Goblin Giant
Bats Tombstone
Goblin Giant The Log
Tombstone Goblin Giant Bandit
Firecracker
Tombstone Spear Goblins Bats Firecracker Goblin Giant The Log
Bats Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
Goblin Giant The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Spear Goblins Bats Goblin Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Bats
Firecracker The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Spear Goblins Firecracker The Log Bandit
Firecracker The Log Bandit
Bats
Firecracker The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Bats Firecracker
Bats Firecracker
The Log Bandit
Firecracker
Firecracker The Log
Spear Goblins Bats Tombstone Bandit
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker Goblin Giant The Log Bandit

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