My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Giant Inferno Dragon
Giant Snowball
Bomber Bats Inferno Dragon
Zap
Bomber Bats Inferno Dragon
Barbarian Barrel
Bomber Elite Barbarians Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Elite Barbarians Wizard Inferno Dragon
Fireball
Bomber Elite Barbarians Wizard Inferno Dragon
Poison
Bomber Bats Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Inferno Dragon Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Elite Barbarians
Bats
Giant Bomber Elite Barbarians Inferno Dragon
Arrows
Elite Barbarians Giant
Elite Barbarians
Arrows Bomber Bats Wizard The Log
Giant
Bomber Bats Arrows Wizard The Log
Wizard
Elite Barbarians Giant
The Log
Elite Barbarians Giant
Inferno Dragon
Bats

Defense Synergies 0 8

Bomber
Bats The Log
Bats
Bomber The Log Inferno Dragon
Arrows
Elite Barbarians
Wizard The Log
Giant
Wizard
Elite Barbarians The Log
The Log
Bomber Bats Elite Barbarians Wizard Inferno Dragon
Inferno Dragon
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Elite Barbarians Inferno Dragon Bomber Bats The Log
Bomber Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bomber Bats
Bomber Arrows Elite Barbarians The Log
Arrows The Log Bomber Bats
Bats Inferno Dragon Arrows Wizard
Arrows The Log
Inferno Dragon Elite Barbarians
Elite Barbarians Bomber
Bats Bomber Arrows Wizard The Log
Arrows Inferno Dragon Bats Wizard
Bomber Bats Elite Barbarians Wizard The Log
Bomber Wizard Bats Arrows The Log
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Wizard Bomber Bats Arrows Elite Barbarians
Arrows Bomber Bats Elite Barbarians Wizard The Log
Arrows Wizard The Log Bomber Bats Inferno Dragon
Elite Barbarians Inferno Dragon
Bomber Wizard Bats Arrows Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Arrows Elite Barbarians Wizard The Log Inferno Dragon
Bats Elite Barbarians The Log
Bats Elite Barbarians The Log
Elite Barbarians Inferno Dragon
Arrows Wizard Bats
Bats Elite Barbarians
Elite Barbarians Inferno Dragon
Bats Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Arrows Elite Barbarians The Log
Elite Barbarians Wizard
Wizard Bomber
Elite Barbarians Bomber Bats The Log Inferno Dragon
Bats Arrows Bomber Elite Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bomber Wizard Arrows The Log
Arrows Wizard Bats
Bomber Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Bats Elite Barbarians
Arrows Wizard The Log
Arrows Wizard
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Bomber Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bomber Bats
Bomber Arrows Wizard The Log
Bomber Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Bomber Wizard
Inferno Dragon
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Elite Barbarians Bats Arrows Wizard
Bats Wizard
Elite Barbarians
Bomber Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Bats
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Bomber Wizard
Arrows
Elite Barbarians
Bats Elite Barbarians The Log
Bats
The Log

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