My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats X-Bow
Barbarian Barrel
Knight Wizard X-Bow Electro Wizard
The Log
Mini P.E.K.K.A X-Bow
Earthquake
X-Bow
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Wizard X-Bow Electro Wizard
Poison
Bats Wizard X-Bow Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard X-Bow Electro Wizard
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Mini P.E.K.K.A Electro Wizard Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A X-Bow
Arrows
Knight Mini P.E.K.K.A X-Bow
Knight
Bats X-Bow Arrows Wizard The Log Electro Wizard
Mini P.E.K.K.A
Bats Arrows Wizard X-Bow The Log Electro Wizard
Wizard
Knight Mini P.E.K.K.A
X-Bow
Knight The Log Bats Arrows Mini P.E.K.K.A
The Log
X-Bow Knight Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A

Defense Synergies 6 14

Bats
Knight Mini P.E.K.K.A X-Bow The Log Electro Wizard
Arrows
Knight Mini P.E.K.K.A
Knight
Bats X-Bow Electro Wizard Arrows Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Electro Wizard Bats Arrows Knight Wizard
Wizard
Knight Mini P.E.K.K.A The Log Electro Wizard
X-Bow
Knight The Log Bats Electro Wizard
The Log
Mini P.E.K.K.A X-Bow Bats Knight Wizard Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Bats Wizard X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard X-Bow The Log Electro Wizard
Mini P.E.K.K.A Bats Knight X-Bow The Log Electro Wizard
Mini P.E.K.K.A Bats Knight Electro Wizard
Mini P.E.K.K.A Bats Knight Electro Wizard
Arrows Mini P.E.K.K.A X-Bow The Log
Arrows The Log Bats X-Bow Electro Wizard
Bats Electro Wizard Arrows Wizard X-Bow
Arrows X-Bow The Log Electro Wizard
Mini P.E.K.K.A X-Bow
Knight Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Arrows Knight Wizard X-Bow The Log
Arrows Bats Wizard Electro Wizard
Mini P.E.K.K.A Bats Knight Wizard X-Bow The Log Electro Wizard
Wizard Bats Arrows Mini P.E.K.K.A X-Bow The Log Electro Wizard
Mini P.E.K.K.A Knight X-Bow Electro Wizard
Mini P.E.K.K.A X-Bow The Log Electro Wizard
Wizard Bats Arrows Knight Mini P.E.K.K.A X-Bow Electro Wizard
Arrows Bats Knight Wizard X-Bow The Log Electro Wizard
Arrows Wizard The Log Bats Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Bats Arrows Knight Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A X-Bow Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Wizard X-Bow The Log
Bats Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bats Knight X-Bow The Log Electro Wizard
Knight Mini P.E.K.K.A
Arrows Wizard Bats Electro Wizard
Mini P.E.K.K.A Bats Knight Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Bats Knight Mini P.E.K.K.A X-Bow The Log
Bats Knight Mini P.E.K.K.A
Arrows The Log Electro Wizard
Mini P.E.K.K.A Knight Wizard
Wizard
Electro Wizard Bats Knight Mini P.E.K.K.A X-Bow The Log
Bats Arrows Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight X-Bow The Log
Arrows X-Bow The Log Electro Wizard
Arrows X-Bow The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard Bats
Arrows Wizard The Log
Arrows X-Bow The Log Wizard
Arrows The Log Wizard X-Bow
Bats Mini P.E.K.K.A X-Bow Electro Wizard
Arrows Knight Wizard X-Bow The Log Electro Wizard
Arrows Wizard
Knight The Log
Arrows X-Bow
Arrows X-Bow The Log
X-Bow Arrows Wizard The Log
Arrows Wizard X-Bow The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard X-Bow The Log Electro Wizard
Arrows Wizard X-Bow The Log
X-Bow The Log
Arrows Wizard
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log Wizard
Arrows X-Bow The Log Wizard Electro Wizard
Arrows Wizard X-Bow The Log
Arrows X-Bow The Log
Bats Arrows Wizard X-Bow Electro Wizard
Electro Wizard Bats Wizard
Mini P.E.K.K.A
Arrows Wizard X-Bow The Log
Arrows Electro Wizard
Arrows Wizard The Log
Electro Wizard Bats X-Bow
Arrows Wizard Electro Wizard
Arrows The Log
Knight Mini P.E.K.K.A Wizard Electro Wizard
Arrows The Log Wizard
Arrows
Bats The Log Electro Wizard
Bats Electro Wizard
X-Bow The Log Electro Wizard

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