My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Goblin Hut Barbarian Hut Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Goblin Hut Lumberjack
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Valkyrie Goblin Hut Barbarian Hut Lumberjack
The Log
Archers Goblin Hut Barbarian Hut Lumberjack
Earthquake
Archers Goblin Hut Barbarian Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Valkyrie Goblin Hut Lumberjack
Fireball
Archers Goblin Hut Barbarian Hut Lumberjack
Poison
Archers Goblin Hut Barbarian Hut
Lightning
Valkyrie Goblin Hut Barbarian Hut Lumberjack
Rocket
Valkyrie Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Valkyrie Lumberjack Giant Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Valkyrie

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Giant Goblin Hut Barbarian Hut Lumberjack
Arrows
Giant Archers Barbarian Hut Lumberjack
Valkyrie
Archers Lumberjack Giant Goblin Hut Barbarian Hut
Giant
Arrows Archers Valkyrie Goblin Hut Barbarian Hut The Log Lumberjack
Goblin Hut
Archers Valkyrie Giant Barbarian Hut The Log Lumberjack
Barbarian Hut
Archers Arrows Valkyrie Giant Goblin Hut
The Log
Giant Goblin Hut Lumberjack
Lumberjack
Valkyrie Archers Arrows Giant Goblin Hut The Log

Defense Synergies 1 15

Archers
Valkyrie Goblin Hut Barbarian Hut The Log Lumberjack
Arrows
Valkyrie Goblin Hut Barbarian Hut Lumberjack
Valkyrie
Archers Arrows Goblin Hut The Log Lumberjack
Giant
Goblin Hut
Archers Arrows Valkyrie Barbarian Hut Lumberjack
Barbarian Hut
Archers Arrows Goblin Hut The Log
The Log
Archers Valkyrie Barbarian Hut Lumberjack
Lumberjack
Archers Arrows Valkyrie Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Goblin Hut The Log
Barbarian Hut Lumberjack Valkyrie Goblin Hut The Log
Goblin Hut Barbarian Hut Lumberjack Archers Valkyrie
Goblin Hut Barbarian Hut Lumberjack Valkyrie
Arrows Valkyrie The Log Lumberjack
Arrows The Log Archers Valkyrie Lumberjack
Archers Arrows Goblin Hut Barbarian Hut
Barbarian Hut Arrows Valkyrie The Log
Barbarian Hut Goblin Hut Lumberjack
Archers Valkyrie Lumberjack
Archers Valkyrie Arrows Goblin Hut The Log Lumberjack
Arrows Archers Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Lumberjack Valkyrie The Log
Valkyrie Barbarian Hut Arrows Goblin Hut The Log Lumberjack
Barbarian Hut Goblin Hut Lumberjack
Barbarian Hut Goblin Hut The Log Lumberjack
Barbarian Hut Arrows Valkyrie Goblin Hut Lumberjack
Arrows Archers Valkyrie Goblin Hut Barbarian Hut The Log Lumberjack
Arrows Valkyrie The Log Archers Goblin Hut Barbarian Hut Lumberjack
Barbarian Hut Goblin Hut Lumberjack
Valkyrie Archers Arrows The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Lumberjack Archers Goblin Hut
Archers Arrows Valkyrie The Log Lumberjack
Lumberjack Valkyrie Goblin Hut Barbarian Hut The Log
Valkyrie Lumberjack Barbarian Hut The Log
Barbarian Hut Valkyrie Goblin Hut Lumberjack
Arrows Archers Goblin Hut
Archers Valkyrie Goblin Hut Barbarian Hut Lumberjack
Valkyrie Barbarian Hut Lumberjack
Valkyrie Goblin Hut Barbarian Hut The Log
Goblin Hut Barbarian Hut
Valkyrie Goblin Hut Lumberjack
Arrows Valkyrie The Log
Valkyrie Barbarian Hut Lumberjack
Archers Valkyrie Barbarian Hut
Goblin Hut Archers Valkyrie Barbarian Hut The Log Lumberjack
Arrows Valkyrie Archers Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Hut The Log
Arrows The Log
Arrows Goblin Hut Barbarian Hut The Log
Arrows Valkyrie Barbarian Hut The Log
Arrows Valkyrie The Log
Arrows
Archers Arrows The Log
Arrows The Log Barbarian Hut
Arrows The Log
Lumberjack
Arrows Valkyrie The Log
Archers Arrows
Goblin Hut Barbarian Hut The Log
Arrows
Arrows Goblin Hut Barbarian Hut The Log
Arrows Goblin Hut Barbarian Hut The Log
Arrows Goblin Hut Barbarian Hut The Log
Arrows
Archers Arrows The Log
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows Barbarian Hut The Log
Arrows The Log Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Goblin Hut
Arrows The Log
Arrows
Arrows The Log
Archers Goblin Hut Barbarian Hut
Archers Arrows
Arrows The Log
Valkyrie Lumberjack
Arrows The Log
Arrows
The Log
The Log

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