My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Zappies Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Miner
Giant Snowball
Spear Goblins Musketeer Zappies Goblin Barrel Miner
Zap
Spear Goblins Zappies Goblin Barrel
Barbarian Barrel
Spear Goblins Musketeer Zappies Goblin Barrel
The Log
Spear Goblins Musketeer Zappies Goblin Barrel
Earthquake
Spear Goblins Zappies Goblin Barrel
Arrows
Spear Goblins Zappies Goblin Barrel
Royal Delivery
Spear Goblins Musketeer Zappies Goblin Barrel Miner
Fireball
Musketeer Zappies Goblin Barrel
Poison
Spear Goblins Musketeer Zappies
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Miner Musketeer Zappies Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Barrel Miner Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Miner Zappies Golem Mega Knight
Musketeer
Golem Miner Mega Knight
Zappies
Spear Goblins Goblin Barrel Golem Miner Mega Knight
Goblin Barrel
Spear Goblins Zappies Golem Miner Mega Knight
Lightning
Golem
Golem
Lightning Spear Goblins Musketeer Zappies Goblin Barrel
Miner
Spear Goblins Musketeer Zappies Goblin Barrel Mega Knight
Mega Knight
Spear Goblins Musketeer Zappies Goblin Barrel Miner

Defense Synergies 0 8

Spear Goblins
Musketeer Zappies Mega Knight
Musketeer
Spear Goblins Zappies Miner Mega Knight
Zappies
Spear Goblins Musketeer Mega Knight
Goblin Barrel
Lightning
Golem
Miner
Musketeer Mega Knight
Mega Knight
Spear Goblins Musketeer Zappies Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Musketeer Zappies
Musketeer Zappies Mega Knight
Mega Knight Musketeer Zappies Lightning
Musketeer Zappies Mega Knight
Lightning Mega Knight
Spear Goblins Musketeer Zappies Mega Knight
Musketeer Lightning Spear Goblins Zappies
Lightning Musketeer Mega Knight
Zappies Musketeer
Spear Goblins Musketeer Zappies Miner Mega Knight
Spear Goblins Musketeer Zappies Mega Knight
Musketeer Spear Goblins Zappies
Mega Knight Musketeer Zappies Lightning
Mega Knight Zappies
Zappies Mega Knight
Zappies Lightning Mega Knight
Mega Knight Musketeer Zappies
Mega Knight Spear Goblins Musketeer Zappies
Spear Goblins Musketeer Zappies Mega Knight
Musketeer Zappies
Mega Knight Spear Goblins Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zappies
Musketeer Lightning Miner Mega Knight
Zappies Mega Knight Spear Goblins Musketeer Lightning
Lightning Mega Knight Musketeer Zappies
Musketeer Zappies Mega Knight
Musketeer Zappies
Spear Goblins Musketeer Zappies Lightning
Mega Knight Zappies
Lightning Mega Knight Spear Goblins Zappies
Musketeer Zappies
Mega Knight Musketeer Zappies
Lightning Mega Knight
Lightning Mega Knight Zappies
Musketeer Zappies Mega Knight
Zappies Spear Goblins Musketeer Lightning
Mega Knight Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer Miner
Lightning Miner
Lightning Musketeer
Mega Knight
Spear Goblins Musketeer
Musketeer
Lightning
Miner Lightning
Lightning Musketeer
Lightning Miner Musketeer
Lightning Musketeer
Lightning Musketeer Miner
Lightning Musketeer
Lightning Musketeer
Lightning Spear Goblins Musketeer
Lightning Musketeer Mega Knight
Lightning
Lightning
Lightning Musketeer Mega Knight
Lightning Miner Mega Knight
Lightning Musketeer Mega Knight
Lightning
Musketeer Lightning
Lightning Musketeer
Mega Knight
Miner Musketeer Lightning
Lightning Musketeer Miner Mega Knight
Lightning Miner Musketeer
Lightning Musketeer
Lightning Musketeer Zappies
Lightning
Lightning Musketeer Miner Mega Knight
Lightning Zappies
Mega Knight
Lightning
Lightning Spear Goblins Musketeer Zappies
Lightning Musketeer Zappies
Lightning Miner Musketeer Mega Knight
Musketeer Lightning
Lightning
Musketeer Mega Knight
Musketeer Zappies Lightning
Musketeer Zappies Lightning
Lightning Musketeer Miner Mega Knight

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