My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Flying Machine Barbarian Hut Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Flying Machine
Zap
Bats Archers Flying Machine
Barbarian Barrel
Archers Barbarian Hut
The Log
Archers Barbarian Hut
Earthquake
Archers Barbarian Hut
Arrows
Bats Archers Flying Machine
Royal Delivery
Bats Archers Flying Machine
Fireball
Archers Flying Machine Barbarian Hut
Poison
Bats Archers Flying Machine Barbarian Hut
Lightning
Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Flying Machine Barbarian Hut Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Zap Flying Machine Golem
Zap
Bats Archers Flying Machine Barbarian Hut Golem The Log
Archers
Zap Barbarian Hut Golem
Flying Machine
Bats Zap Barbarian Hut Golem
Barbarian Hut
Bats Zap Archers Flying Machine
Lightning
Golem
Golem
Lightning Bats Zap Archers Flying Machine The Log
The Log
Zap Golem

Defense Synergies 1 12

Bats
Barbarian Hut Zap The Log
Zap
Bats Archers Flying Machine Barbarian Hut The Log
Archers
Zap Barbarian Hut The Log
Flying Machine
Zap Barbarian Hut The Log
Barbarian Hut
Bats Zap Archers Flying Machine The Log
Lightning
The Log
Golem
The Log
Bats Zap Archers Flying Machine Barbarian Hut Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Zap Flying Machine The Log
Barbarian Hut Bats Zap Flying Machine The Log
Barbarian Hut Bats Archers Lightning
Barbarian Hut Bats
Lightning The Log
The Log Bats Zap Archers Flying Machine
Bats Lightning Zap Archers Flying Machine Barbarian Hut
Barbarian Hut Lightning Zap Flying Machine The Log
Barbarian Hut
Archers
Bats Archers Zap Flying Machine The Log
Bats Zap Archers Flying Machine Barbarian Hut
Barbarian Hut Bats Zap Flying Machine Lightning The Log
Barbarian Hut Bats Zap The Log
Barbarian Hut
Barbarian Hut Zap Lightning The Log
Barbarian Hut Bats
Bats Zap Archers Flying Machine Barbarian Hut The Log
Zap The Log Bats Archers Flying Machine Barbarian Hut
Barbarian Hut
Bats Archers Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Archers
Zap Archers Flying Machine Lightning The Log
Bats Zap Barbarian Hut Lightning The Log
Lightning Bats Zap Barbarian Hut The Log
Barbarian Hut
Bats Zap Archers Flying Machine
Bats Archers Flying Machine Barbarian Hut Lightning
Barbarian Hut
Zap Lightning Bats Flying Machine Barbarian Hut The Log
Barbarian Hut
Bats Flying Machine
Lightning Zap The Log
Lightning Barbarian Hut
Archers Flying Machine Barbarian Hut
Bats Zap Archers Flying Machine Barbarian Hut Lightning The Log
Bats Zap Archers Flying Machine Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Barbarian Hut The Log
Zap Flying Machine The Log
Lightning Flying Machine Barbarian Hut The Log
Lightning Flying Machine Barbarian Hut The Log
Zap The Log
Bats Zap Flying Machine
Archers Flying Machine The Log
The Log Zap Flying Machine Barbarian Hut Lightning
The Log Zap Flying Machine Lightning
Lightning Bats
Lightning Zap Flying Machine The Log
Lightning Zap Archers Flying Machine
Flying Machine Lightning Barbarian Hut The Log
Lightning Flying Machine
Lightning Zap Flying Machine Barbarian Hut The Log
Lightning Zap Flying Machine Barbarian Hut The Log
Lightning Flying Machine Barbarian Hut The Log
Lightning
Bats Lightning
Lightning Zap Archers Flying Machine The Log
Lightning Zap Flying Machine The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap Flying Machine Barbarian Hut The Log
Zap The Log
The Log Zap Flying Machine Lightning
Lightning Zap Flying Machine The Log
Lightning Zap The Log
Lightning Bats Zap Archers Flying Machine
Zap Lightning Bats Flying Machine
Lightning
Lightning Zap The Log
Zap Lightning
Lightning The Log
Zap Lightning Bats Archers Flying Machine Barbarian Hut
Lightning Zap Archers Flying Machine
The Log
Lightning Flying Machine
The Log Zap Flying Machine Lightning
Lightning Zap
Flying Machine
Zap Bats Flying Machine Lightning The Log
Bats Zap Flying Machine Lightning
Lightning Zap Flying Machine The Log

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