My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Dark Prince Electro Dragon Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon Dark Prince Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Fire Spirit Baby Dragon Electro Dragon Ram Rider
Zap
Fire Spirit Dark Prince Bandit Ram Rider
Barbarian Barrel
Fire Spirit Knight Dark Prince Bandit
The Log
Fire Spirit Dark Prince Bandit Ram Rider
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Baby Dragon Dark Prince Electro Dragon Bandit Ram Rider
Fireball
Baby Dragon Electro Dragon Bandit Ram Rider
Poison
Electro Dragon
Lightning
Knight Baby Dragon Dark Prince Electro Dragon Bandit Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Dark Prince Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Bandit Baby Dragon Dark Prince Electro Dragon Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Bandit Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon Dark Prince Bandit Ram Rider
Knight
Baby Dragon Fire Spirit Electro Dragon Ram Rider
Baby Dragon
Knight Fire Spirit Dark Prince Electro Dragon Lightning Bandit Ram Rider
Dark Prince
Fire Spirit Baby Dragon Lightning Bandit Ram Rider
Electro Dragon
Knight Baby Dragon
Lightning
Ram Rider Baby Dragon Dark Prince
Bandit
Fire Spirit Baby Dragon Dark Prince Ram Rider
Ram Rider
Lightning Fire Spirit Knight Baby Dragon Dark Prince Bandit

Defense Synergies 2 7

Fire Spirit
Knight
Knight
Fire Spirit Electro Dragon Baby Dragon
Baby Dragon
Knight Dark Prince Electro Dragon Bandit
Dark Prince
Baby Dragon Electro Dragon Bandit
Electro Dragon
Knight Baby Dragon Dark Prince
Lightning
Bandit
Baby Dragon Dark Prince Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Baby Dragon Electro Dragon Ram Rider
Knight Dark Prince Electro Dragon Bandit Ram Rider
Ram Rider Fire Spirit Knight Dark Prince Electro Dragon Lightning Bandit
Knight Dark Prince Electro Dragon Bandit Ram Rider
Lightning Dark Prince
Fire Spirit Baby Dragon Dark Prince Electro Dragon Bandit
Lightning Ram Rider Fire Spirit Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon Bandit Ram Rider
Knight Fire Spirit Dark Prince Bandit
Knight Baby Dragon Dark Prince Electro Dragon Bandit Ram Rider
Baby Dragon Electro Dragon Ram Rider
Fire Spirit Knight Dark Prince Electro Dragon Lightning Bandit Ram Rider
Fire Spirit Baby Dragon Dark Prince Electro Dragon
Knight Bandit Ram Rider
Lightning Bandit Ram Rider
Knight Dark Prince Electro Dragon
Fire Spirit Knight Baby Dragon Dark Prince Electro Dragon Bandit Ram Rider
Baby Dragon Fire Spirit Knight Dark Prince Electro Dragon Bandit Ram Rider
Ram Rider
Dark Prince Fire Spirit Knight Baby Dragon Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Bandit
Bandit Knight Baby Dragon Electro Dragon Lightning
Bandit Knight Dark Prince Electro Dragon Lightning Ram Rider
Dark Prince Lightning Knight Bandit Ram Rider
Knight Dark Prince Bandit Ram Rider
Fire Spirit Baby Dragon Electro Dragon Ram Rider
Dark Prince Knight Lightning Bandit Ram Rider
Knight Dark Prince
Electro Dragon Lightning Knight Baby Dragon Dark Prince Bandit
Knight Dark Prince Electro Dragon
Lightning Dark Prince
Dark Prince Lightning Knight Bandit Ram Rider
Baby Dragon Electro Dragon
Electro Dragon Knight Baby Dragon Dark Prince Lightning
Baby Dragon Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit Ram Rider
Lightning Baby Dragon Electro Dragon Bandit
Lightning Knight Dark Prince
Fire Spirit Baby Dragon Dark Prince
Fire Spirit Baby Dragon Electro Dragon Ram Rider
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Electro Dragon Lightning Ram Rider
Electro Dragon Lightning Bandit Ram Rider
Lightning Fire Spirit Electro Dragon
Lightning Knight Dark Prince Electro Dragon Bandit Ram Rider
Lightning Fire Spirit Baby Dragon Electro Dragon
Lightning Fire Spirit Knight Baby Dragon Bandit
Lightning Baby Dragon Electro Dragon Bandit
Lightning Baby Dragon
Lightning Baby Dragon Electro Dragon Bandit
Lightning Baby Dragon Electro Dragon Bandit
Lightning
Lightning
Lightning Fire Spirit Baby Dragon Dark Prince Electro Dragon Bandit
Lightning Fire Spirit Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Electro Dragon
Fire Spirit Baby Dragon Dark Prince Electro Dragon
Baby Dragon Electro Dragon Lightning Bandit Ram Rider
Lightning Baby Dragon Electro Dragon Bandit Ram Rider
Lightning Baby Dragon Bandit
Lightning Fire Spirit Baby Dragon Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Electro Dragon Bandit
Lightning Electro Dragon
Lightning
Lightning Fire Spirit Dark Prince Electro Dragon Bandit
Lightning Fire Spirit Baby Dragon Electro Dragon Ram Rider
Lightning Knight Baby Dragon Dark Prince Electro Dragon
Baby Dragon Electro Dragon Lightning
Lightning
Dark Prince Electro Dragon
Electro Dragon Baby Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Baby Dragon Dark Prince Bandit

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