My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Elixir Golem Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon Hunter Giant Skeleton Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Lava Hound
Giant Snowball
Furnace Baby Dragon Lava Hound
Zap
Furnace Lava Hound
Barbarian Barrel
Furnace Wizard Hunter Giant Skeleton Ice Wizard
The Log
Furnace Hunter Giant Skeleton
Earthquake
Furnace
Arrows
Furnace Lava Hound
Royal Delivery
Wizard Baby Dragon Hunter Giant Skeleton Ice Wizard Lava Hound
Fireball
Furnace Wizard Baby Dragon Hunter Ice Wizard Lava Hound
Poison
Furnace Wizard Hunter Ice Wizard Lava Hound
Lightning
Furnace Wizard Baby Dragon Hunter Ice Wizard
Rocket
Furnace Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Baby Dragon Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Baby Dragon Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Furnace Baby Dragon Hunter Wizard Rocket Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Furnace Baby Dragon Hunter

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon Giant Skeleton Lava Hound
Wizard
Giant Skeleton
Rocket
Lava Hound
Baby Dragon
Lava Hound Furnace Giant Skeleton Ice Wizard
Hunter
Giant Skeleton
Giant Skeleton
Furnace Wizard Baby Dragon Hunter Ice Wizard
Ice Wizard
Baby Dragon Giant Skeleton
Lava Hound
Baby Dragon Furnace Rocket

Defense Synergies 1 8

Furnace
Baby Dragon Ice Wizard
Wizard
Giant Skeleton Ice Wizard
Rocket
Baby Dragon
Ice Wizard Furnace Giant Skeleton
Hunter
Giant Skeleton Ice Wizard
Giant Skeleton
Wizard Baby Dragon Hunter Ice Wizard
Ice Wizard
Baby Dragon Furnace Wizard Hunter Giant Skeleton
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Hunter Furnace Ice Wizard
Furnace Rocket Hunter Giant Skeleton Ice Wizard
Hunter Furnace Ice Wizard
Rocket Giant Skeleton
Furnace Baby Dragon Hunter Ice Wizard
Furnace Rocket Hunter Wizard Baby Dragon Ice Wizard
Rocket Baby Dragon Giant Skeleton
Hunter Furnace Ice Wizard
Hunter Giant Skeleton Ice Wizard
Ice Wizard Furnace Wizard Baby Dragon Hunter Giant Skeleton
Hunter Furnace Wizard Baby Dragon Ice Wizard
Furnace Hunter Wizard Rocket Giant Skeleton Ice Wizard
Wizard Rocket Furnace Baby Dragon Hunter
Furnace Hunter
Rocket Furnace Hunter
Wizard Furnace Hunter
Furnace Wizard Baby Dragon Hunter Ice Wizard
Furnace Wizard Baby Dragon Hunter Giant Skeleton Ice Wizard
Hunter
Wizard Furnace Baby Dragon Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton
Wizard Rocket Baby Dragon Hunter
Giant Skeleton Furnace Rocket Hunter
Rocket Hunter Giant Skeleton
Giant Skeleton Hunter
Furnace Wizard Rocket Baby Dragon Hunter Ice Wizard
Rocket Furnace Hunter Giant Skeleton Ice Wizard
Giant Skeleton Hunter
Rocket Giant Skeleton Baby Dragon
Hunter Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Wizard Hunter
Wizard Furnace Baby Dragon
Furnace Rocket Baby Dragon Hunter Giant Skeleton
Wizard Baby Dragon Hunter Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton
Baby Dragon Ice Wizard
Rocket Baby Dragon Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Furnace Baby Dragon
Wizard Furnace Rocket Baby Dragon Hunter Ice Wizard
Furnace Wizard Baby Dragon
Wizard Baby Dragon Hunter Ice Wizard
Wizard
Rocket
Rocket Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon Hunter
Rocket Baby Dragon
Furnace Baby Dragon
Rocket Furnace Wizard Baby Dragon Hunter
Furnace Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon Hunter
Rocket Wizard Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Wizard
Rocket
Rocket Baby Dragon
Furnace Wizard Baby Dragon Hunter Ice Wizard
Wizard Baby Dragon Hunter Ice Wizard
Wizard Baby Dragon
Rocket Baby Dragon
Furnace Wizard Baby Dragon Hunter Ice Wizard
Rocket Wizard
Wizard Rocket Hunter
Rocket
Giant Skeleton
Rocket Wizard
Rocket
Rocket Wizard Baby Dragon Hunter Ice Wizard
Wizard Rocket Baby Dragon Hunter
Wizard Baby Dragon
Rocket Giant Skeleton
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Baby Dragon Giant Skeleton

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