My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Witch Prince Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Prince Lava Hound
Giant Snowball
Skeletons Skeleton Barrel Witch Electro Dragon Lava Hound
Zap
Skeletons Skeleton Barrel Witch Prince Lava Hound
Barbarian Barrel
Skeletons Skeleton Barrel Witch
The Log
Skeletons Skeleton Barrel Witch Prince
Earthquake
Skeletons Witch
Arrows
Skeletons Skeleton Barrel Witch Lava Hound
Royal Delivery
Skeletons Skeleton Barrel Battle Healer Witch Prince Electro Dragon Lava Hound
Fireball
Skeleton Barrel Battle Healer Witch Electro Dragon Lava Hound
Poison
Skeleton Barrel Battle Healer Witch Electro Dragon Lava Hound
Lightning
Battle Healer Witch Prince Electro Dragon
Rocket
Battle Healer Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Healer Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Barrel Battle Healer Witch Prince Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Skeleton Barrel Battle Healer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Battle Healer Witch Prince Lava Hound
Battle Healer
Electro Dragon Skeleton Barrel Witch Prince
Witch
Skeleton Barrel Battle Healer Prince Lava Hound
Prince
Skeleton Barrel Battle Healer Witch The Log
Electro Dragon
Battle Healer Lava Hound
The Log
Prince
Lava Hound
Electro Dragon Skeleton Barrel Witch

Defense Synergies 2 12

Skeletons
Battle Healer Witch Prince Electro Dragon The Log
Skeleton Barrel
Battle Healer
Electro Dragon Skeletons Witch Prince The Log
Witch
Skeletons Battle Healer Prince Electro Dragon The Log
Prince
The Log Skeletons Battle Healer Witch
Electro Dragon
Battle Healer Skeletons Witch The Log
The Log
Prince Skeletons Battle Healer Witch Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon The Log
Skeletons Battle Healer Witch Prince Electro Dragon The Log
Witch Prince Skeletons Electro Dragon
Witch Prince Skeletons Electro Dragon
Battle Healer Prince The Log
The Log Skeletons Electro Dragon
Witch Electro Dragon
Skeleton Barrel Battle Healer Electro Dragon The Log
Witch Skeletons Prince
Skeletons Battle Healer Prince
Witch Skeletons Electro Dragon The Log
Witch Electro Dragon
Prince Skeletons Battle Healer Witch Electro Dragon The Log
Witch Prince Electro Dragon The Log
Prince
Prince The Log
Skeletons Witch Prince Electro Dragon
Battle Healer Witch Prince Electro Dragon The Log
Witch The Log Battle Healer Electro Dragon
Prince
Battle Healer Witch Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Witch Prince
Skeleton Barrel Battle Healer Prince Electro Dragon The Log
Skeletons Battle Healer Witch Prince Electro Dragon The Log
Prince Battle Healer The Log
Skeletons Battle Healer Witch Prince
Skeletons Skeleton Barrel Witch Electro Dragon
Prince Skeletons Battle Healer Witch
Battle Healer Prince
Electro Dragon Skeletons Witch Prince The Log
Witch Skeletons
Witch Prince Electro Dragon
Prince The Log
Prince Skeletons Witch
Witch Electro Dragon
Witch Electro Dragon Skeletons Battle Healer Prince The Log
Battle Healer Witch Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon The Log
Skeleton Barrel Electro Dragon The Log
Skeleton Barrel Electro Dragon The Log
Skeleton Barrel Prince The Log
The Log
Skeleton Barrel Witch Electro Dragon
Witch The Log
The Log Skeleton Barrel Electro Dragon
The Log Skeleton Barrel Electro Dragon
Prince Electro Dragon
Skeleton Barrel Prince Electro Dragon The Log
Electro Dragon
Skeleton Barrel The Log
Skeleton Barrel Electro Dragon
Skeleton Barrel Prince The Log
Skeleton Barrel Witch Electro Dragon The Log
Skeleton Barrel Electro Dragon The Log
Skeleton Barrel Prince Electro Dragon The Log
Skeleton Barrel Witch Electro Dragon The Log
Prince The Log
Prince The Log
Skeleton Barrel Electro Dragon The Log
The Log Witch Electro Dragon
Witch
The Log Skeleton Barrel Witch Electro Dragon
Skeleton Barrel Witch Prince Electro Dragon The Log
Skeleton Barrel The Log
Witch Electro Dragon
Electro Dragon Skeleton Barrel Witch
Electro Dragon The Log
Electro Dragon
Prince
The Log
Skeleton Barrel Witch Prince Electro Dragon
Witch Electro Dragon
The Log
Prince Electro Dragon
The Log Skeleton Barrel Electro Dragon
Prince Electro Dragon
Electro Dragon Witch The Log
Witch Electro Dragon
Electro Dragon Skeleton Barrel Witch Prince The Log

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