My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard Inferno Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Electro Wizard Inferno Dragon Night Witch Ram Rider Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch Ram Rider Lava Hound
Giant Snowball
Princess Inferno Dragon Night Witch Ram Rider Lava Hound
Zap
Firecracker Princess Inferno Dragon Night Witch Ram Rider Lava Hound
Barbarian Barrel
Firecracker Princess Electro Wizard Night Witch
The Log
Firecracker Princess Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Princess Night Witch Lava Hound
Royal Delivery
Firecracker Princess Electro Wizard Inferno Dragon Night Witch Ram Rider Lava Hound
Fireball
Firecracker Princess Electro Wizard Inferno Dragon Night Witch Ram Rider Lava Hound
Poison
Firecracker Princess Electro Wizard Night Witch Lava Hound
Lightning
Electro Wizard Inferno Dragon Night Witch Ram Rider
Rocket
Inferno Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Electro Wizard Inferno Dragon Night Witch Ram Rider Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Electro Wizard Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Princess Inferno Dragon Ram Rider Mega Knight Lava Hound
Princess
Firecracker Mega Knight
Electro Wizard
Ram Rider Mega Knight
Inferno Dragon
Mega Knight Lava Hound Firecracker
Night Witch
Mega Knight Lava Hound
Ram Rider
Firecracker Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Firecracker Princess Electro Wizard Night Witch Ram Rider
Lava Hound
Inferno Dragon Firecracker Night Witch

Defense Synergies 0 11

Firecracker
Princess Electro Wizard Night Witch Mega Knight
Princess
Firecracker Mega Knight
Electro Wizard
Firecracker Inferno Dragon Night Witch Ram Rider Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Night Witch
Firecracker Electro Wizard Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Firecracker Princess Electro Wizard Inferno Dragon Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider
Inferno Dragon Firecracker Electro Wizard Night Witch Ram Rider Mega Knight
Ram Rider Mega Knight Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Princess Mega Knight
Firecracker Electro Wizard Night Witch Mega Knight
Electro Wizard Inferno Dragon Ram Rider Firecracker Princess Night Witch
Electro Wizard Ram Rider Mega Knight
Inferno Dragon Princess Night Witch
Firecracker Electro Wizard Night Witch Mega Knight
Electro Wizard Firecracker Princess Night Witch Ram Rider Mega Knight
Inferno Dragon Firecracker Princess Electro Wizard Night Witch Ram Rider
Night Witch Mega Knight Electro Wizard Ram Rider
Mega Knight Firecracker Princess Electro Wizard Night Witch
Inferno Dragon Electro Wizard Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider Mega Knight
Mega Knight Firecracker Electro Wizard Night Witch
Mega Knight Firecracker Electro Wizard Night Witch Ram Rider
Firecracker Princess Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Mega Knight Firecracker Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Inferno Dragon Mega Knight
Mega Knight Electro Wizard Ram Rider
Mega Knight Electro Wizard Night Witch Ram Rider
Inferno Dragon Night Witch Ram Rider Mega Knight
Firecracker Princess Electro Wizard Ram Rider
Electro Wizard Night Witch Ram Rider
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Night Witch Ram Rider
Firecracker Princess Mega Knight
Electro Wizard Firecracker Inferno Dragon Night Witch
Mega Knight Firecracker Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess Electro Wizard Ram Rider
Firecracker
Firecracker Mega Knight
Firecracker Princess Ram Rider
Firecracker Princess
Firecracker Princess Ram Rider
Firecracker Ram Rider
Electro Wizard Night Witch
Firecracker Princess Electro Wizard Ram Rider
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess Mega Knight
Night Witch
Firecracker Princess Electro Wizard Mega Knight
Firecracker Princess Mega Knight
Night Witch Mega Knight
Princess
Firecracker Princess Mega Knight
Inferno Dragon
Firecracker Princess Electro Wizard Ram Rider
Princess Ram Rider Mega Knight
Firecracker
Firecracker Princess Electro Wizard Night Witch
Electro Wizard Firecracker
Night Witch
Night Witch Mega Knight
Firecracker Princess Electro Wizard
Mega Knight
Firecracker Princess
Electro Wizard Princess Night Witch
Firecracker Princess Electro Wizard Ram Rider
Firecracker Princess Electro Wizard Mega Knight
Firecracker Princess
Firecracker Mega Knight
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard Mega Knight

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