My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Lava Hound
Giant Snowball
Minions Furnace Baby Dragon Inferno Dragon Lava Hound
Zap
Minions Furnace Inferno Dragon Lava Hound
Barbarian Barrel
Knight Furnace
The Log
Furnace
Earthquake
Furnace
Arrows
Minions Furnace Lava Hound
Royal Delivery
Knight Minions Baby Dragon Inferno Dragon Lava Hound
Fireball
Minions Furnace Baby Dragon Inferno Dragon Lava Hound
Poison
Minions Furnace Lava Hound
Lightning
Knight Furnace Baby Dragon Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Fireball Furnace Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Knight
Knight
Minions Baby Dragon Arrows Fireball Furnace
Minions
Knight Lava Hound Baby Dragon Inferno Dragon
Fireball
Arrows Lava Hound Knight Baby Dragon
Furnace
Knight Baby Dragon Lava Hound
Baby Dragon
Knight Lava Hound Minions Fireball Furnace Inferno Dragon
Inferno Dragon
Lava Hound Minions Baby Dragon
Lava Hound
Arrows Minions Fireball Baby Dragon Inferno Dragon Furnace

Defense Synergies 1 9

Arrows
Knight Fireball Furnace
Knight
Minions Arrows Fireball Furnace Baby Dragon
Minions
Knight Baby Dragon
Fireball
Arrows Knight
Furnace
Arrows Knight Baby Dragon
Baby Dragon
Knight Minions Furnace Inferno Dragon
Inferno Dragon
Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Baby Dragon
Inferno Dragon Knight Minions Furnace
Furnace Knight Minions Inferno Dragon
Inferno Dragon Knight Minions Furnace
Arrows Fireball
Arrows Fireball Minions Furnace Baby Dragon
Minions Furnace Inferno Dragon Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Inferno Dragon Minions Furnace
Knight
Minions Arrows Knight Fireball Furnace Baby Dragon
Arrows Minions Inferno Dragon Fireball Furnace Baby Dragon
Furnace Knight Minions Fireball
Fireball Arrows Minions Furnace Baby Dragon
Inferno Dragon Knight Furnace
Fireball Furnace Inferno Dragon
Arrows Knight Minions Fireball Furnace
Arrows Fireball Knight Minions Furnace Baby Dragon
Arrows Furnace Baby Dragon Knight Minions Fireball Inferno Dragon
Inferno Dragon
Arrows Knight Minions Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace
Fireball Arrows Knight Baby Dragon Inferno Dragon
Knight Minions Furnace
Knight Fireball
Knight Inferno Dragon
Arrows Fireball Furnace Minions Baby Dragon
Knight Minions Fireball Furnace
Knight Inferno Dragon
Knight Minions Fireball Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions
Arrows Fireball
Knight Fireball
Fireball Furnace Baby Dragon
Knight Minions Fireball Furnace Baby Dragon Inferno Dragon
Arrows Minions Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Fireball
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Minions Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Inferno Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Furnace Baby Dragon
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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