My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Three Musketeers Prince Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Three Musketeers Prince Inferno Dragon Lava Hound
Giant Snowball
Skeletons Archers Three Musketeers Inferno Dragon Lava Hound
Zap
Skeletons Archers Inferno Tower Three Musketeers Prince Inferno Dragon Lava Hound
Barbarian Barrel
Skeletons Archers Inferno Tower Three Musketeers
The Log
Skeletons Archers Three Musketeers Prince
Earthquake
Skeletons Archers Inferno Tower
Arrows
Skeletons Archers Lava Hound
Royal Delivery
Skeletons Archers Three Musketeers Prince Inferno Dragon Lava Hound
Fireball
Archers Inferno Tower Three Musketeers Inferno Dragon Lava Hound
Poison
Archers Inferno Tower Three Musketeers Lava Hound
Lightning
Inferno Tower Three Musketeers Prince Inferno Dragon
Rocket
Inferno Tower Three Musketeers Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Inferno Dragon Inferno Tower Prince Lightning Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Archers Inferno Dragon Inferno Tower

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Prince Inferno Dragon Lava Hound
Inferno Tower
Three Musketeers
Prince
Archers Lightning
Lightning
Lava Hound Prince
Inferno Dragon
Lava Hound Archers
Lava Hound
Lightning Inferno Dragon Archers

Defense Synergies 0 6

Skeletons
Archers Inferno Tower Prince Inferno Dragon
Archers
Skeletons Inferno Tower
Inferno Tower
Skeletons Archers Prince
Three Musketeers
Prince
Skeletons Inferno Tower
Lightning
Inferno Dragon
Skeletons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower
Inferno Tower Inferno Dragon Skeletons Three Musketeers Prince
Inferno Tower Three Musketeers Prince Skeletons Archers Lightning Inferno Dragon
Inferno Tower Three Musketeers Prince Inferno Dragon Skeletons
Lightning Prince
Skeletons Archers
Inferno Tower Three Musketeers Lightning Inferno Dragon Archers
Lightning Inferno Tower
Inferno Tower Three Musketeers Inferno Dragon Skeletons Prince
Skeletons Archers Inferno Tower Prince
Archers Skeletons
Inferno Tower Three Musketeers Inferno Dragon Archers
Inferno Tower Prince Skeletons Three Musketeers Lightning
Three Musketeers Prince
Inferno Tower Inferno Dragon Three Musketeers Prince
Inferno Tower Three Musketeers Prince Lightning Inferno Dragon
Three Musketeers Skeletons Inferno Tower Prince
Archers Three Musketeers Prince
Archers Inferno Dragon
Inferno Tower Three Musketeers Prince Inferno Dragon
Archers Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Inferno Tower Prince
Archers Prince Lightning Inferno Dragon
Skeletons Inferno Tower Prince Lightning
Prince Lightning Inferno Tower
Inferno Tower Skeletons Three Musketeers Prince Inferno Dragon
Skeletons Archers Three Musketeers
Prince Skeletons Archers Inferno Tower Lightning
Inferno Tower Prince Inferno Dragon
Lightning Skeletons Inferno Tower Prince Inferno Dragon
Inferno Tower Skeletons Three Musketeers Inferno Dragon
Inferno Dragon Inferno Tower Prince
Lightning Prince
Prince Lightning Skeletons Inferno Tower Three Musketeers
Archers Three Musketeers
Inferno Tower Skeletons Archers Three Musketeers Prince Lightning Inferno Dragon
Archers Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Prince
Archers
Lightning
Lightning
Lightning Three Musketeers Prince
Lightning Prince
Lightning Archers
Lightning Three Musketeers
Lightning
Lightning Prince
Lightning Three Musketeers
Lightning Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Archers Three Musketeers Prince
Lightning
Lightning Prince
Lightning
Prince Lightning
Lightning
Inferno Dragon
Lightning
Lightning Prince
Lightning
Lightning Archers
Lightning
Lightning
Lightning
Lightning
Prince
Lightning
Lightning Archers Prince
Lightning Archers Three Musketeers
Lightning Three Musketeers Prince
Lightning
Lightning
Three Musketeers Prince
Lightning
Lightning
Lightning Prince

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