My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Musketeer Furnace Skeleton Army Lumberjack
Zap
Furnace Skeleton Army Prince
Barbarian Barrel
Knight Elite Barbarians Musketeer Furnace Skeleton Army Lumberjack
The Log
Elite Barbarians Musketeer Furnace Skeleton Army Prince Lumberjack
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Knight Elite Barbarians Musketeer Skeleton Army Prince Lumberjack
Fireball
Elite Barbarians Musketeer Furnace Skeleton Army Lumberjack
Poison
Musketeer Furnace Skeleton Army
Lightning
Knight Elite Barbarians Musketeer Furnace Prince Lumberjack
Rocket
Elite Barbarians Musketeer Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Skeleton Army Musketeer Furnace Lumberjack Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Skeleton Army Musketeer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Elite Barbarians Furnace Prince Lumberjack
Elite Barbarians
Knight Furnace Lumberjack
Musketeer
Knight Mirror Prince Lumberjack
Furnace
Knight Elite Barbarians Mirror Prince
Mirror
Musketeer Furnace Skeleton Army Lumberjack
Skeleton Army
Mirror
Prince
Knight Musketeer Furnace Lumberjack
Lumberjack
Knight Elite Barbarians Musketeer Mirror Prince

Defense Synergies 4 12

Knight
Musketeer Furnace Skeleton Army Lumberjack
Elite Barbarians
Musketeer
Knight Lumberjack Furnace Mirror Skeleton Army
Furnace
Mirror Knight Musketeer Skeleton Army Prince Lumberjack
Mirror
Furnace Skeleton Army Musketeer Lumberjack
Skeleton Army
Mirror Knight Musketeer Furnace Prince Lumberjack
Prince
Furnace Skeleton Army
Lumberjack
Musketeer Knight Furnace Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Elite Barbarians Skeleton Army Lumberjack Knight Musketeer Furnace Prince
Furnace Skeleton Army Prince Lumberjack Knight Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Prince Lumberjack Knight Musketeer Furnace
Elite Barbarians Skeleton Army Prince Lumberjack
Skeleton Army Musketeer Furnace Lumberjack
Musketeer Furnace
Musketeer
Elite Barbarians Musketeer Furnace Skeleton Army Prince Lumberjack
Knight Elite Barbarians Skeleton Army Musketeer Prince Lumberjack
Skeleton Army Knight Musketeer Furnace Lumberjack
Musketeer Furnace
Furnace Skeleton Army Prince Lumberjack Knight Elite Barbarians Musketeer
Skeleton Army Furnace Prince Lumberjack
Elite Barbarians Skeleton Army Knight Furnace Prince Lumberjack
Skeleton Army Elite Barbarians Furnace Prince Lumberjack
Knight Elite Barbarians Musketeer Furnace Skeleton Army Prince Lumberjack
Knight Elite Barbarians Musketeer Furnace Skeleton Army Prince Lumberjack
Furnace Knight Musketeer Lumberjack
Elite Barbarians Musketeer Prince Lumberjack
Skeleton Army Knight Elite Barbarians Musketeer Furnace Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Elite Barbarians Furnace Prince
Knight Elite Barbarians Musketeer Prince Lumberjack
Skeleton Army Lumberjack Knight Elite Barbarians Musketeer Furnace Prince
Skeleton Army Prince Lumberjack Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Skeleton Army Prince Lumberjack
Furnace Musketeer
Skeleton Army Prince Knight Elite Barbarians Musketeer Furnace Lumberjack
Knight Elite Barbarians Skeleton Army Prince Lumberjack
Knight Elite Barbarians Skeleton Army Prince
Musketeer Skeleton Army
Knight Elite Barbarians Musketeer Prince Lumberjack
Skeleton Army Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Knight Lumberjack
Musketeer Furnace Skeleton Army
Elite Barbarians Skeleton Army Knight Musketeer Furnace Prince Lumberjack
Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer Prince
Furnace
Musketeer Furnace
Musketeer Furnace
Elite Barbarians Musketeer Prince Lumberjack
Knight Musketeer Prince
Musketeer
Knight Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer Furnace Prince
Musketeer Furnace
Musketeer Furnace
Musketeer Prince
Musketeer Prince
Musketeer Prince
Musketeer
Furnace
Musketeer
Musketeer Prince
Musketeer
Elite Barbarians Musketeer Furnace
Musketeer
Elite Barbarians
Musketeer
Prince
Musketeer Skeleton Army Prince
Musketeer
Knight Musketeer Prince Lumberjack
Musketeer
Elite Barbarians Musketeer Prince
Elite Barbarians Musketeer
Musketeer
Musketeer Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: