My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon Prince Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Prince Sparky
Giant Snowball
Witch Balloon Electro Dragon
Zap
Witch Balloon Prince Sparky
Barbarian Barrel
Knight Elite Barbarians Witch Sparky
The Log
Elite Barbarians Witch Prince Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Witch Balloon Prince Electro Dragon Sparky
Fireball
Elite Barbarians Witch Balloon Electro Dragon Sparky
Poison
Witch Balloon Electro Dragon Sparky
Lightning
Knight Elite Barbarians Witch Balloon Prince Electro Dragon Sparky
Rocket
Elite Barbarians Witch Balloon Prince Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Witch Balloon Prince Electro Dragon Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Knight Witch Balloon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Elite Barbarians Witch Prince Electro Dragon Sparky
Elite Barbarians
Knight Sparky
Mirror
Balloon Sparky
Witch
Knight Prince
Balloon
Knight Mirror Electro Dragon Sparky
Prince
Knight Witch
Electro Dragon
Knight Balloon Sparky
Sparky
Knight Elite Barbarians Mirror Balloon Electro Dragon

Defense Synergies 1 6

Knight
Electro Dragon Witch Sparky
Elite Barbarians
Mirror
Electro Dragon Sparky
Witch
Knight Prince Electro Dragon
Balloon
Prince
Witch
Electro Dragon
Knight Mirror Witch
Sparky
Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon Sparky
Elite Barbarians Sparky Knight Witch Prince Electro Dragon
Witch Prince Sparky Knight Elite Barbarians Electro Dragon
Elite Barbarians Witch Prince Sparky Knight Electro Dragon
Elite Barbarians Prince Sparky
Electro Dragon
Witch Electro Dragon
Electro Dragon Sparky
Witch Sparky Elite Barbarians Prince
Knight Elite Barbarians Prince Sparky
Witch Knight Electro Dragon
Witch Electro Dragon
Prince Sparky Knight Elite Barbarians Witch Electro Dragon
Sparky Witch Prince Electro Dragon
Elite Barbarians Sparky Knight Prince
Elite Barbarians Prince Sparky
Sparky Knight Elite Barbarians Witch Prince Electro Dragon
Knight Elite Barbarians Witch Prince Electro Dragon
Witch Knight Electro Dragon
Sparky Elite Barbarians Prince
Knight Elite Barbarians Witch Prince Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Witch Prince Sparky
Knight Elite Barbarians Prince Electro Dragon
Knight Elite Barbarians Witch Prince Electro Dragon Sparky
Prince Knight Elite Barbarians Sparky
Knight Elite Barbarians Witch Prince Sparky
Witch Electro Dragon
Prince Sparky Knight Elite Barbarians Witch
Knight Elite Barbarians Prince Sparky
Electro Dragon Knight Elite Barbarians Witch Prince Sparky
Witch Sparky
Knight Elite Barbarians Witch Prince Electro Dragon Sparky
Elite Barbarians Prince
Elite Barbarians Prince Knight Witch Sparky
Witch Electro Dragon Sparky
Elite Barbarians Witch Electro Dragon Sparky Knight Prince
Elite Barbarians Witch Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon Sparky
Electro Dragon
Electro Dragon Sparky
Knight Prince Sparky
Sparky
Witch Electro Dragon
Witch Sparky
Electro Dragon
Electro Dragon
Elite Barbarians Prince Electro Dragon Sparky
Knight Prince Electro Dragon Sparky
Electro Dragon
Knight Elite Barbarians Sparky
Electro Dragon
Elite Barbarians Prince Sparky
Witch Electro Dragon Sparky
Electro Dragon Sparky
Sparky
Sparky
Prince Electro Dragon Sparky
Witch Electro Dragon
Prince Sparky
Prince Sparky
Electro Dragon
Witch Electro Dragon Sparky
Witch
Witch Electro Dragon Sparky
Witch Prince Electro Dragon Sparky
Sparky
Elite Barbarians Witch Electro Dragon Sparky
Electro Dragon Witch
Elite Barbarians Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Prince Sparky
Sparky
Witch Prince Electro Dragon
Witch Electro Dragon
Knight Prince Electro Dragon Sparky
Electro Dragon
Sparky
Elite Barbarians Prince Electro Dragon Sparky
Electro Dragon Elite Barbarians Witch Sparky
Witch Electro Dragon
Electro Dragon Witch Prince Sparky

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