My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Flying Machine Baby Dragon Bandit Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Flying Machine Baby Dragon Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Skeleton King
Giant Snowball
Mega Minion Flying Machine Baby Dragon Skeleton King
Zap
Flying Machine Bandit Skeleton King
Barbarian Barrel
Knight Elite Barbarians Bandit Magic Archer Skeleton King
The Log
Elite Barbarians Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Flying Machine Skeleton King
Royal Delivery
Knight Elite Barbarians Mega Minion Flying Machine Baby Dragon Bandit Magic Archer Skeleton King
Fireball
Elite Barbarians Mega Minion Flying Machine Baby Dragon Bandit Magic Archer Skeleton King
Poison
Mega Minion Flying Machine Magic Archer Skeleton King
Lightning
Knight Elite Barbarians Mega Minion Baby Dragon Bandit Magic Archer Skeleton King
Rocket
Elite Barbarians Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Bandit Flying Machine Baby Dragon Magic Archer Skeleton King Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Mega Minion Bandit Flying Machine

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Baby Dragon Elite Barbarians Flying Machine Magic Archer
Elite Barbarians
Knight Bandit
Mega Minion
Knight Baby Dragon
Flying Machine
Knight Baby Dragon
Baby Dragon
Knight Mega Minion Flying Machine Bandit
Bandit
Elite Barbarians Baby Dragon Magic Archer
Magic Archer
Knight Bandit
Skeleton King

Defense Synergies 2 12

Knight
Mega Minion Magic Archer Flying Machine Baby Dragon
Elite Barbarians
Mega Minion
Mega Minion
Knight Elite Barbarians Flying Machine Baby Dragon Bandit
Flying Machine
Knight Mega Minion Baby Dragon Bandit Skeleton King
Baby Dragon
Knight Mega Minion Flying Machine Bandit Skeleton King
Bandit
Mega Minion Flying Machine Baby Dragon Magic Archer
Magic Archer
Knight Bandit
Skeleton King
Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Flying Machine Baby Dragon Magic Archer
Elite Barbarians Knight Mega Minion Flying Machine Bandit
Knight Elite Barbarians Mega Minion Bandit
Elite Barbarians Knight Mega Minion Bandit Skeleton King
Elite Barbarians
Mega Minion Flying Machine Baby Dragon Bandit Magic Archer
Mega Minion Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Elite Barbarians Skeleton King
Knight Elite Barbarians Bandit
Knight Mega Minion Flying Machine Baby Dragon Bandit Magic Archer Skeleton King
Mega Minion Flying Machine Baby Dragon Magic Archer
Knight Elite Barbarians Flying Machine Bandit
Mega Minion Baby Dragon Magic Archer Skeleton King
Elite Barbarians Knight Bandit Skeleton King
Elite Barbarians Bandit
Knight Elite Barbarians
Knight Elite Barbarians Mega Minion Flying Machine Baby Dragon Bandit Magic Archer
Baby Dragon Knight Mega Minion Flying Machine Bandit Magic Archer
Elite Barbarians
Knight Elite Barbarians Flying Machine Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Bandit
Bandit Knight Elite Barbarians Mega Minion Flying Machine Baby Dragon Magic Archer
Bandit Knight Elite Barbarians
Knight Elite Barbarians Bandit
Knight Elite Barbarians Bandit
Flying Machine Baby Dragon Magic Archer
Knight Elite Barbarians Mega Minion Flying Machine Bandit
Knight Elite Barbarians
Knight Elite Barbarians Mega Minion Flying Machine Baby Dragon Bandit Magic Archer
Mega Minion
Knight Elite Barbarians Mega Minion Flying Machine
Elite Barbarians
Elite Barbarians Knight Bandit Skeleton King
Flying Machine Baby Dragon Magic Archer
Elite Barbarians Knight Mega Minion Flying Machine Baby Dragon Magic Archer Skeleton King
Elite Barbarians Mega Minion Flying Machine Baby Dragon Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Bandit Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Knight Flying Machine
Baby Dragon Magic Archer
Mega Minion Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Bandit
Elite Barbarians
Knight Flying Machine Bandit Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Knight Elite Barbarians Baby Dragon Bandit Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Elite Barbarians Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Magic Archer Flying Machine Baby Dragon Bandit
Mega Minion Flying Machine Baby Dragon Bandit Magic Archer
Flying Machine Baby Dragon Magic Archer
Baby Dragon Magic Archer
Flying Machine Baby Dragon
Baby Dragon Magic Archer
Mega Minion
Flying Machine Baby Dragon Bandit Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Elite Barbarians Flying Machine Baby Dragon Magic Archer
Mega Minion Flying Machine
Elite Barbarians Mega Minion
Bandit Magic Archer
Magic Archer
Magic Archer
Flying Machine Bandit Magic Archer
Mega Minion Flying Machine Baby Dragon Magic Archer
Knight Mega Minion Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer Skeleton King
Elite Barbarians Mega Minion Flying Machine
Elite Barbarians Flying Machine Baby Dragon Magic Archer Skeleton King
Flying Machine Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer

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