My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Electro Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Flying Machine Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner Sparky
Giant Snowball
Flying Machine Miner
Zap
Flying Machine Sparky
Barbarian Barrel
Knight Elite Barbarians Ice Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Elite Barbarians Flying Machine Miner Ice Wizard Sparky
Fireball
Elite Barbarians Flying Machine Ice Wizard Sparky
Poison
Flying Machine Ice Wizard Sparky
Lightning
Knight Elite Barbarians Ice Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant Miner Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Ice Wizard Fireball Flying Machine Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Miner Ice Wizard Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Fireball Flying Machine Miner Ice Wizard Sparky
Elite Barbarians
Knight Fireball Sparky
Fireball
Knight Elite Barbarians Miner Sparky
Flying Machine
Knight
Electro Giant
Sparky
Miner
Knight Fireball Sparky
Ice Wizard
Knight
Sparky
Knight Elite Barbarians Fireball Electro Giant Miner

Defense Synergies 1 7

Knight
Ice Wizard Fireball Flying Machine Sparky
Elite Barbarians
Fireball
Knight Miner Ice Wizard
Flying Machine
Knight Ice Wizard
Electro Giant
Ice Wizard
Miner
Fireball
Ice Wizard
Knight Fireball Flying Machine Electro Giant
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Sparky
Elite Barbarians Sparky Knight Flying Machine Ice Wizard
Sparky Knight Elite Barbarians Ice Wizard
Elite Barbarians Sparky Knight Ice Wizard
Elite Barbarians Fireball Sparky
Fireball Flying Machine Ice Wizard
Fireball Flying Machine Ice Wizard
Fireball Flying Machine Electro Giant Sparky
Sparky Elite Barbarians Ice Wizard
Knight Elite Barbarians Miner Ice Wizard Sparky
Ice Wizard Knight Fireball Flying Machine Electro Giant
Fireball Flying Machine Ice Wizard
Sparky Knight Elite Barbarians Fireball Flying Machine Ice Wizard
Fireball Sparky
Elite Barbarians Sparky Knight
Elite Barbarians Fireball Electro Giant Sparky
Sparky Knight Elite Barbarians Fireball
Fireball Knight Elite Barbarians Flying Machine Ice Wizard
Knight Fireball Flying Machine Ice Wizard
Sparky Elite Barbarians
Knight Elite Barbarians Fireball Flying Machine Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Electro Giant Sparky
Fireball Knight Elite Barbarians Flying Machine Miner
Knight Elite Barbarians Sparky
Knight Elite Barbarians Fireball Sparky
Knight Elite Barbarians Sparky
Fireball Electro Giant Flying Machine Ice Wizard
Sparky Knight Elite Barbarians Fireball Flying Machine Ice Wizard
Knight Elite Barbarians Sparky
Knight Elite Barbarians Fireball Flying Machine Sparky
Sparky
Knight Elite Barbarians Flying Machine Sparky
Elite Barbarians Fireball Electro Giant
Elite Barbarians Knight Fireball Sparky
Fireball Flying Machine Electro Giant Sparky
Elite Barbarians Electro Giant Sparky Knight Fireball Flying Machine
Elite Barbarians Fireball Flying Machine Electro Giant Ice Wizard Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Sparky
Fireball Flying Machine Miner Ice Wizard
Fireball Flying Machine Miner Sparky
Knight Fireball Flying Machine Sparky
Fireball Sparky
Fireball Electro Giant Flying Machine Ice Wizard
Flying Machine Sparky
Fireball Flying Machine Ice Wizard
Fireball Miner Flying Machine
Elite Barbarians Fireball Sparky
Miner Knight Fireball Flying Machine Sparky
Fireball Flying Machine
Flying Machine Knight Elite Barbarians Fireball Miner Sparky
Fireball Flying Machine
Elite Barbarians Fireball Flying Machine Sparky
Fireball Flying Machine Sparky
Fireball Flying Machine Sparky
Fireball Sparky
Sparky
Fireball Flying Machine Sparky
Fireball Flying Machine Electro Giant Miner
Fireball Sparky
Fireball
Sparky
Fireball Flying Machine
Electro Giant Fireball Ice Wizard Sparky
Fireball Miner Flying Machine Ice Wizard Sparky
Fireball Flying Machine Miner Sparky
Fireball Miner Sparky
Elite Barbarians Fireball Flying Machine Electro Giant Ice Wizard Sparky
Fireball Flying Machine Electro Giant
Elite Barbarians Fireball Sparky
Fireball Miner Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball Flying Machine
Fireball Flying Machine Ice Wizard
Fireball
Fireball Miner Knight Flying Machine Sparky
Fireball Flying Machine
Fireball Electro Giant Sparky
Elite Barbarians Flying Machine Sparky
Electro Giant Elite Barbarians Fireball Flying Machine Sparky
Fireball Flying Machine
Fireball Flying Machine Electro Giant Miner Sparky

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